Darwinports build of Blender on Mac OS X 10.3.3?

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mikew
Posts: 11
Joined: Mon Mar 22, 2004 1:13 am

Darwinports build of Blender on Mac OS X 10.3.3?

Postby mikew » Sun Apr 11, 2004 9:35 am

Has anyone had success with building Blender on Mac OS X 10.3.3 (latest rev of Panther) using the darwinports mechanism?

I tried and it gets all the way to the final load of object files but appears to fail on a bad symbol reference to Apple's AudioToolbox.framework. (I suspect some symbolname changed in the latest release.)

Mike Wirth

PS: I can send console output if that would be useful.

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