The new AO feature with world texture is awesome, but while testing it, blender freeze if OSA is on.
Someone have this bug?
"Some Day, All Will Be Digital"
Strange, the collision bug (actor falls trough the ground) in the game engine seams to be worser then last release. The actor falls traight to the ground when you hit P and press a movement button. And the game engine is enabled, but not the buttons to make the logic brick setup
And about that world bug, nope I didn't encounter it, maybe posting the .blend file ready for render, so I can test what you mean.
First at all:Thanks fot this build
-The game engine is slowest then the previous build...
-...And it seems very buggy...When I move there ar "jump".
-I take my last project, and there was some GIF texture. They are not displayed with this build...
OK, I will make more test, but this build seems below the previous....Sorry...
cygwin isn't very stable ad is of course not optimised. But the test itself is interesting... what about the new AO setting?
Sorry gabio, too busy with the Game Engine, I forget the wonderfull AO !
-Well, AO is working fine, no bug seens
-VERY Good idea to take in account texture of the sky ! That's great !
So that's all good.
But now, you're so near a real a real radiosity solution: You take in account the texture of the sky, so maybe, you can take in account the luminosity and texture of hitten objects, no ? OK, OK, I know, we are always asking more...
-Very good build for the new AO
-A lot of problem with the GameEngine.
espect a optimised build tonight if i can restart my computer... need to reinstall.
Thanks Gabio ! Need to reinstall ? Blender has crashed your OS !!!
I'm sorry for the inconveniences with this build, i forgot to say that this is a very very testing build because i donīt have experience with Cygwin and with software compilation.
I'm sorry anyway ( and for my very very bad english
not to be sorry do your best