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chat icon Bf-Blender Windows (12/04/04)

koex

Posted: Mon Apr 12, 2004 11:06 pm
Joined: 12 Apr 2004
Posts: 20
Hi people.

Bf-Blender (12/04/04) : http://usuarios.lycos.es/proyectok/Blender/Blender-CVS/

(Compiled under cygwin with game-engine activated)

CVS-Log : http://www.blender.org/pipermail/bf-blender-cvs/2004-April/date.html
Changes since 2.32 : http://www.blender3d.org/cms/Changes_since_2_32.66.0.html

Salut.
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Caronte

Posted: Tue Apr 13, 2004 1:23 am
Joined: 15 Oct 2002
Posts: 520
Hi Koex Wink

The new AO feature with world texture is awesome, but while testing it, blender freeze if OSA is on.

Someone have this bug?
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Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com
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SamAdam

Posted: Tue Apr 13, 2004 3:33 am
Joined: 04 Mar 2004
Posts: 316
nevermind
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gabio

Posted: Tue Apr 13, 2004 3:32 pm
Joined: 15 Jan 2004
Posts: 619
SamAdam wrote:
nevermind

Question Question Question
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jd-multi

Posted: Tue Apr 13, 2004 4:42 pm
Joined: 13 Mar 2003
Posts: 122
Strange, the collision bug (actor falls trough the ground) in the game engine seams to be worser then last release. The actor falls traight to the ground when you hit P and press a movement button. And the game engine is enabled, but not the buttons to make the logic brick setup Sad

And about that world bug, nope I didn't encounter it, maybe posting the .blend file ready for render, so I can test what you mean. Razz
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GFA-MAD

Posted: Tue Apr 13, 2004 6:08 pm
Joined: 13 Nov 2002
Posts: 60
First at all:Thanks fot this build Very Happy
-The game engine is slowest then the previous build...
-...And it seems very buggy...When I move there ar "jump".
-I take my last project, and there was some GIF texture. They are not displayed with this build...

OK, I will make more test, but this build seems below the previous....Sorry... Sad

Good luck

GFA-MAD
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gabio

Posted: Tue Apr 13, 2004 6:40 pm
Joined: 15 Jan 2004
Posts: 619
cygwin isn't very stable ad is of course not optimised. But the test itself is interesting... what about the new AO setting?
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GFA-MAD

Posted: Tue Apr 13, 2004 7:05 pm
Joined: 13 Nov 2002
Posts: 60
Sorry gabio, too busy with the Game Engine, I forget the wonderfull AO !
-Well, AO is working fine, no bug seens
-VERY Good idea to take in account texture of the sky ! That's great !
So that's all good.

But now, you're so near a real a real radiosity solution: You take in account the texture of the sky, so maybe, you can take in account the luminosity and texture of hitten objects, no ? OK, OK, I know, we are always asking more...

Conclusion:
-Very good build for the new AO
-A lot of problem with the GameEngine.

GFA-MAD
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gabio

Posted: Tue Apr 13, 2004 11:36 pm
Joined: 15 Jan 2004
Posts: 619
espect a optimised build tonight if i can restart my computer... need to reinstall.
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GFA-MAD

Posted: Wed Apr 14, 2004 12:18 pm
Joined: 13 Nov 2002
Posts: 60
Thanks Gabio ! Need to reinstall ? Blender has crashed your OS !!! Wink Wink Wink

Good luck

GFA-MAD
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koex

Posted: Wed Apr 14, 2004 1:22 pm
Joined: 12 Apr 2004
Posts: 20
I'm sorry for the inconveniences with this build, i forgot to say that this is a very very testing build because i donīt have experience with Cygwin and with software compilation.

I'm sorry anyway ( and for my very very bad english Rolling Eyes ).

Greetings.
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gabio

Posted: Wed Apr 14, 2004 3:07 pm
Joined: 15 Jan 2004
Posts: 619
not to be sorry do your best
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