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chat icon Axes in blender

spic_punk

Posted: Mon Jul 25, 2011 9:15 am
Joined: 25 Jul 2011
Posts: 1
muddyal wrote:
Math axes are not like Blender which is what bothered me right away after all we start with 2D on x,y in plane geometry etc. and then add z when working in three dimensions. I wonder what the history of Blenders axes is?


thats becuase you never got past 2D in math. ha ha.
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rabicula

Posted: Mon Jun 25, 2012 2:38 pm
Joined: 25 Jun 2012
Posts: 1
preacher_mg wrote:
nemesis wrote:
In most 3d graphics programs, x is length, y is height, and z is depth.


Perhaps most but not all: In 3ds Max, the axes are arranged just like Blender's. Same goes for Autocad I believe. And Autodesk is a Big, Big player in the field. They might decide to enforce this system on the rest of their acquired products.


If you guys want Blender, which I do Love BTW, to grow and become a major actor within the industry and compete with autodesk one day, you'd better fit the industry standards and give the possibility to switch to Y-Up mode.
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stiv

Posted: Mon Jun 25, 2012 4:29 pm
Joined: 05 Aug 2003
Posts: 3493
Quote:
industry standards


"Pardon him, Theodotus; he is a barbarian, and thinks that the customs of his tribe and island are the laws of nature" --George Bernard Shaw, "Caesar and Cleopatra"

Depending on the industry, Z up *is* the standard.
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flim

Posted: Tue May 14, 2013 2:18 am
Joined: 16 Oct 2002
Posts: 15
In 2D, I think X is horizontal and Y is vertical. If put X axis and Y axis on a surface, you cannot determine vertical and horizontal.

Z axis is the depth in 3D.

Blender looks strange because Z is horizontal.
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