| muddyal wrote: |
| Math axes are not like Blender which is what bothered me right away after all we start with 2D on x,y in plane geometry etc. and then add z when working in three dimensions. I wonder what the history of Blenders axes is? |
| preacher_mg wrote: | ||
Perhaps most but not all: In 3ds Max, the axes are arranged just like Blender's. Same goes for Autocad I believe. And Autodesk is a Big, Big player in the field. They might decide to enforce this system on the rest of their acquired products. |
| Quote: |
| industry standards |