feature proposal: Visible keyframes on timeslider

Animation tools, character animation, non linear animation

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Roja
Posts: 83
Joined: Tue May 04, 2004 4:36 pm

feature proposal: Visible keyframes on timeslider

Postby Roja » Fri May 07, 2004 5:14 am

I think it would be really nice if Blender would have a timeslider with the spots where you placed a keyframe show on it. I just use the audio timeline for the timeslider right now. But it would be SO nice and easy if you can see the keyframes that you placed on their frame, move them around if you want to, delete, select, and resize them directly from the timeslider.

Resizeing would be like this:
I have frames 1-20, and I want to fit them into frames 1-10. So I select them all(on the timeslider itself) using a selection box to select more than 1 at a time, and I just resize that bounding box and voila! It'd be much easier than that IPO editor, and if you wanted to get detailed..you'd use the IPO.

theeth
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Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
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Postby theeth » Fri May 07, 2004 2:32 pm

The NLA does that already for keyframed objects.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Roja
Posts: 83
Joined: Tue May 04, 2004 4:36 pm

Postby Roja » Fri May 07, 2004 4:05 pm

lol..oh ok, boy do i feel stupid :D
Anyway I checked that NLA out, is there a way to see the keyframes on individual bones of the armature? So if I clicked on the head bone, i'd ONLY see keyframes of the head. If I then clicked on the leg, the keyframes would change to whatever keys i have for the leg, etc..
I tried clicking around in that window a lot, but I didn't see anyway to do it.

theeth
Posts: 1184
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Postby theeth » Fri May 07, 2004 5:01 pm

The Action window controls keyframe for bones.

Martin
Life is what happens to you when you're busy making other plans.

- John Lennon

Roja
Posts: 83
Joined: Tue May 04, 2004 4:36 pm

Postby Roja » Fri May 07, 2004 10:32 pm

hm ok, that's good enough :)


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