Posted: Fri May 07, 2004 4:14 am
Joined: 04 May 2004
Posts: 83
I think it would be really nice if Blender would have a timeslider with the spots where you placed a keyframe show on it. I just use the audio timeline for the timeslider right now. But it would be SO nice and easy if you can see the keyframes that you placed on their frame, move them around if you want to, delete, select, and resize them directly from the timeslider.
Resizeing would be like this:
I have frames 1-20, and I want to fit them into frames 1-10. So I select them all(on the timeslider itself) using a selection box to select more than 1 at a time, and I just resize that bounding box and voila! It'd be much easier than that IPO editor, and if you wanted to get detailed..you'd use the IPO.
Posted: Fri May 07, 2004 1:32 pm
Joined: 16 Oct 2002
Posts: 1177
The NLA does that already for keyframed objects.
Martin
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Life is what happens to you when you're busy making other plans.
- John Lennon
Posted: Fri May 07, 2004 3:05 pm
Joined: 04 May 2004
Posts: 83
lol..oh ok, boy do i feel stupid
Anyway I checked that NLA out, is there a way to see the keyframes on individual bones of the armature? So if I clicked on the head bone, i'd ONLY see keyframes of the head. If I then clicked on the leg, the keyframes would change to whatever keys i have for the leg, etc..
I tried clicking around in that window a lot, but I didn't see anyway to do it.
Posted: Fri May 07, 2004 4:01 pm
Joined: 16 Oct 2002
Posts: 1177
The Action window controls keyframe for bones.
Martin
_________________
Life is what happens to you when you're busy making other plans.
- John Lennon
Posted: Fri May 07, 2004 9:32 pm
Joined: 04 May 2004
Posts: 83
hm ok, that's good enough