Posted: Sun Jun 27, 2004 9:03 pm
Joined: 27 Jun 2004
Posts: 2
Hello everybody
recently I started to work with blender.
I have created a character with the make human script. I used the armature to get the figure in a certain pose (kneeing on the floor and holding the ears closed with its hands).
Know I want to export the figure in its specific posure as an dxf- or Vrml-file.
The figure looses it posure and will be exported in restmode.
What can I do to keep its specific position?
Deleting parent and keep transform does not work
I would be happy to get a reply.
Many regards Oliver
Posted: Sun Jun 27, 2004 11:59 pm
Joined: 16 Oct 2002
Posts: 1177
The Keep Transform options refer to the position/location/size transformation on the object given by its parent, not to the armature (or lattice) deformation.
Use tis script to create a copy of any object with the deformation applied to the data:
http://www.clubinfo.bdeb.qc.ca/~theeth/Apply_def.py
Martin
_________________
Life is what happens to you when you're busy making other plans.
- John Lennon
Posted: Mon Jun 28, 2004 4:27 pm
Joined: 27 Jun 2004
Posts: 2
Hi Martin,
the script worked nicely.
Thanks a lot for your quick reply.
Oliver
Posted: Wed Jul 14, 2004 12:28 pm
Joined: 16 Oct 2002
Posts: 63
| theeth wrote: |
The Keep Transform options refer to the position/location/size transformation on the object given by its parent, not to the armature (or lattice) deformation.
Use tis script to create a copy of any object with the deformation applied to the data: http://www.clubinfo.bdeb.qc.ca/~theeth/Apply_def.py
Martin |
Also from me: A big "THANK YOU!"
I wondered why there is no (still?) possibility in Blender, tried "Apply Deformation" but no help here.
Regards,
Carsten.
Posted: Wed Jul 14, 2004 6:27 pm
Joined: 17 Oct 2002
Posts: 132
Thanks for this script, but is it possible to implement into blender this script and so a new function called 'Freeze', in 'Edit Button'? That would be useful, i think.
Thanks.
Posted: Wed Jul 14, 2004 6:34 pm
Joined: 16 Oct 2002
Posts: 1177
Just put the script in your /Scripts folder and you can use it from the menus. JMS also has a script that does more or less the same thing (mine processes all the selected objects, not his).
Martin
_________________
Life is what happens to you when you're busy making other plans.
- John Lennon
Posted: Wed Jul 14, 2004 7:20 pm
Joined: 17 Oct 2002
Posts: 132
Hey i just didn't think to that

. Ok i'm gonna do it! Could this script be integrated into the Blender package? It is an essential tool!