Theme: how to get blender compiled

General discussion about the development of the open source Blender

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ton
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Theme: how to get blender compiled

Postby ton » Wed Oct 16, 2002 12:37 am

News & chat seems to have only one topic! And we closely watch the results here as well.

From all contributions some really good HOWTO should be extracted for the most important question of all: how to get that thing compiled!

Hans is still working on putting all NaN stuff in CVS and tarballs. As most people now can see, the structure is not common for open source projects, but reflects our internal usage, especially for cross platform coding in a company.

So the second work to be done is review the internal makefile/projectfile structure, and reorganize that somewhat. Without the NaN naming stuff in it. In a way that works at all platforms too... volunteers for that job?

-Ton-

(PS: nice site! Thanks Xype & Kib_Tph for the hard work)
Last edited by ton on Sat Nov 02, 2002 3:19 pm, edited 1 time in total.

hawksmoor
Posts: 12
Joined: Mon Oct 14, 2002 8:25 am
Location: Italy

Postby hawksmoor » Wed Oct 16, 2002 1:07 am

sorry that i couldn't help you in reviewing the makefiles, in fact i can hardly read a line of code written in python but just because i got a book to learn it in my very little spare time, but i wish i could really. but i loooove your work and if it will take me some days to compile the beast on my imac, so be it. Or i'll wait for binaries.... Keep up the good work p.s. i really like the UI, despite what some others think, anyway.

jochym
Posts: 14
Joined: Wed Oct 16, 2002 12:13 am

Successfull build

Postby jochym » Wed Oct 16, 2002 1:44 am

I did build it. I'm working now on the build script to let others start hacking.
The binaries (working for debian - sid) are at http://rozeta.com.pl/blender/bin
I'll post there my tree too. Some more info in Compiling HOWTO threed.

P.

Humphrey
Posts: 17
Joined: Wed Oct 16, 2002 12:18 am

Postby Humphrey » Wed Oct 16, 2002 2:11 am

Sweeet!!!

Keep working on it... I just wish that I didn't have to download a 200mb developers package for OS X

Humphrey

Sonarman
Posts: 11
Joined: Wed Oct 16, 2002 5:07 am

=)

Postby Sonarman » Wed Oct 16, 2002 5:10 am

Nope, the developer tools should be on a separate CD in the Mac OS X box :D

seanfuller
Posts: 1
Joined: Wed Oct 16, 2002 3:18 am

autoconf/automake, blenkey.h

Postby seanfuller » Wed Oct 16, 2002 5:36 am

I've starting trying to compile blender. I worked through some problems and now I can't seem to find blenkey.h. I guess I could fake it.

Anyway, I really think autoconf and automake could be used to make it much easier to build. It is very common for open source projects. I assume Ton or somebody is working on it and just wanted to get the source out so we could start assimilating it.

autoconf is at http://www.gnu.org/software/autoconf/autoconf.html
automake is at http://www.gnu.org/software/automake/automake.html

They are pretty easy to use for a new project. They take some work if you are modifying an existing project to use them.

I think I'll spend some time just looking at the code organization and data structures and get ready for the next stage.

Thanks so much for such a wonderful program. I look forward to contributing.

DanSellers2
Posts: 4
Joined: Wed Oct 16, 2002 1:20 am

Postby DanSellers2 » Wed Oct 16, 2002 5:48 am

Thanks Ton for the good words of encouragement. Im currently going through and trying to write code for what i can for collision detection and commenting the code that i can make sense of. The dutch is well..... screwing me over hard. :x So ill try and get this working asap and have a build I hope!
:roll:
Danny

byped
Posts: 1
Joined: Sun Oct 13, 2002 7:38 pm

Postby byped » Wed Oct 16, 2002 7:48 am

I'm a fairly inexperienced programmer who would like to contribute to blender, and I don't think I'm the only one. Once the build issues are resolved, would it make sense to flesh out some developer-level documentation so those of us not already familiar with the blender code, python, dutch, or whatever can help out?

js
Posts: 2
Joined: Wed Oct 16, 2002 9:38 am
Location: france

Postby js » Wed Oct 16, 2002 9:57 am

I feel that Blender a program made to be use by graphists is beginning a program used by programmer . Is it wrong ? The presentation of Blender 2.25's sources should be done after the one of Blender 2.25's binary . But that one doesn't exist . :x
It isn't logic . :evil:

Obliterous
Posts: 1
Joined: Mon Oct 14, 2002 12:56 pm

If you mod it, they will come.

Postby Obliterous » Wed Oct 16, 2002 10:00 am

:twisted:
I'm not much of one for building a project from scratch, nor am I any good at porting, but once I get My hands on a functional codebase, I will mod the hell out of it...

Put together a source tree that will compile and produce WORKING bin's and I'll start adding new features.....




--Comments? We dont need no steenking comments!

Eric
Posts: 192
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Postby Eric » Wed Oct 16, 2002 1:03 pm

js wrote:I feel that Blender a program made to be use by graphists is beginning a program used by programmer . Is it wrong ? The presentation of Blender 2.25's sources should be done after the one of Blender 2.25's binary . But that one doesn't exist . :x
It isn't logic . :evil:

One cannot make binaries without the source :D

VelikM
Posts: 80
Joined: Mon Oct 14, 2002 4:18 am

Postby VelikM » Thu Oct 17, 2002 3:40 am

Eric wrote:
js wrote:I feel that Blender a program made to be use by graphists is beginning a program used by programmer . Is it wrong ? The presentation of Blender 2.25's sources should be done after the one of Blender 2.25's binary . But that one doesn't exist . :x
It isn't logic . :evil:

One cannot make binaries without the source :D

It's being worked on. http://www.elysiun.com/viewtopic.php?t=6125 there is a 2.25publisher compiled.

lesly
Posts: 13
Joined: Mon Oct 14, 2002 4:45 am

Postby lesly » Thu Oct 17, 2002 5:36 am

I love blender with all me heart, and even though i am an artist first, I would gladly learn some programming if that can help contribute to the development of Blender.

I think we have to be in this together. This is a community right? Working together to make Blender KING of the 3d world......Maya,Max,Softimage and Lightwave better watch out!!!

Thanks in advance to all the programmers who will contribute to this most ass-kickin 3d package ever.Go!!! Go!!! Go!!!!

About time a proper open source 3d package is here.

LONG LIVE BLENDER!!!

js
Posts: 2
Joined: Wed Oct 16, 2002 9:38 am
Location: france

Postby js » Thu Oct 17, 2002 4:15 pm

I always think that a executable version should be available in the same time than 2.25's sources .
:x

MrMunkily
Posts: 79
Joined: Mon Oct 14, 2002 5:24 am

Postby MrMunkily » Thu Oct 17, 2002 4:26 pm

the reason they can't just give us the whole 2.25 thing compiled is that there are proprietary bits and peices that aren't the property of NaN holding. otherwise, I'm sure it would have been distributed.


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