VRML/ X3D export with animations and multitexure support!

Scripting in Blender with Python, and working on the API

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ElBarto
Posts: 338
Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
Contact:

VRML/ X3D export with animations and multitexure support!

Postby ElBarto » Tue Dec 20, 2005 11:48 am

Karamba!
Bart.

http://www.area42.de/

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

rcas
Posts: 257
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Re: VRML/ X3D export with animations and multitexure support

Postby rcas » Tue Dec 20, 2005 7:48 pm


Too bad it isn't included in 2.40, it would be great to have it on the official version.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

LetterRip
Posts: 1462
Joined: Thu Mar 25, 2004 7:03 am

Postby LetterRip » Wed Dec 21, 2005 12:00 am

rcas,

unless they relicense it, it can't be included with Blender.

LetterRip

ElBarto
Posts: 338
Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
Contact:

Postby ElBarto » Wed Dec 21, 2005 12:47 am

Jep, it's not GPLed. But i'am very happy that Bitmanagement released it for free+docs :)
Hoping i can go on with developing it too.

LetterRip
Posts: 1462
Joined: Thu Mar 25, 2004 7:03 am

Postby LetterRip » Wed Dec 21, 2005 1:12 am

Maybe I'll email them and explain that we are interested in including it with our distribution, but would need it to be gpled. I have my doubts of success, but is worth a try :)

LetterRip

grimey
Posts: 61
Joined: Tue Nov 15, 2005 7:55 pm

Postby grimey » Wed Jan 18, 2006 6:01 am

Has anything happened on this of late? I use vrml quite a bit and would be interested in further developments here. From the thread, though, there appears to be some issues with compatible players.

ElBarto
Posts: 338
Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
Contact:

Postby ElBarto » Wed Jan 18, 2006 7:51 pm

Most features are X3D compatible which is a successor of VRML. Basic texture and material features are VRML kompatible too.
I'm working on an update which willl be available soon.

grimey
Posts: 61
Joined: Tue Nov 15, 2005 7:55 pm

Postby grimey » Wed Jan 25, 2006 10:37 pm

ElBarto, I can get none of the cameras (out of 3) to line up in when exporting to VRML. I've tried deleting them, renaimg them, locating them on different sides of the default plane. I couldn't find any info on this in your usage document. I can send the blend if needed, but thought you might know to try something.


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