Bmrt and 3delight

Scripting in Blender with Python, and working on the API

Moderators: jesterKing, stiv

Posts: 60
Joined: Fri Oct 18, 2002 1:31 pm

Bmrt and 3delight

Postby adrian » Thu Oct 24, 2002 6:04 pm


Does anyone know of, or is interested in writing, a python script for directly outing to BMRT or preferably 3DELIGHT renderers via a GUI in blender. I know there is Blenderman0.1beta0.7 ( which won't work with Blender 2.25 and is a bit bugy in2.23 - changed Api I guess).
Any comments gratefuly received.

Posts: 79
Joined: Mon Oct 14, 2002 5:24 am

Postby MrMunkily » Mon Oct 28, 2002 2:43 pm

green's working on native support. hang tight.

Posts: 11
Joined: Mon Nov 11, 2002 10:40 pm

Postby bootsch » Thu Nov 14, 2002 10:57 pm

I'm Interested

Actually : I'm trying to get the RIB export working now first to get into
the whole Blender/python thing.

Major undertaking would be to map materials to shaders, and manage
the differences between shader compilers etc. etc.

But, yes, it would be very nice - I'm pro any support of RIB

Posts: 10
Joined: Mon Oct 14, 2002 8:43 am

Postby Noiprox » Fri Nov 15, 2002 2:35 am

Has anyone ever been against support of RIB?

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