i'm looking for something similar to "Re-scale" time function in 3Dsmax, for example: i have an animation, 260 frames, 15 frames per second, its durtion is about 17 seconds, i want to keep the duration, but change fps to 24, so.. i need over 400 frames,
now i'd like to rescale the key frames, so they fill proportionally these new 400 frames
i tried to scale it manually, but (under blender 2.34) scaling over X-axis doesn't work, it scales in both direction, X and Y, but i only want in X (time)
is there another-better way to rescale time/keyframes when i change fps???
well i think i found it, but if i'm wrong please correct me,
to scale time properly i need NLA Editor?? there, i select all keyframes and scale.. scaling is in X direction only as i see
so.. that's it??
well that's the only way I know. would be a nice feature indeed!
look at the map old map new buttons. it works only for the whole animation.
well, map buttons? hmm i don't know how to use it, i tried it earlier , changing its values, but with no effect... i think so...
NLA Editor is good enough, i've done what i wanted to