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chat icon deformation simulation

lellosan

Posted: Tue Sep 14, 2004 9:47 am
Joined: 14 Sep 2004
Posts: 3
hi Smile
there is a way in blender to simulate a stone impact on a grid ( with the deformation of the grid)?
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z3r0_d

Posted: Tue Sep 14, 2004 3:38 pm
Joined: 16 Oct 2002
Posts: 1520
not currently, well not physical simulation

you can try a wave effect in the object buttons
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lellosan

Posted: Tue Sep 14, 2004 5:23 pm
Joined: 14 Sep 2004
Posts: 3
thanks, i will try!!
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konrad_ha

Posted: Wed Sep 15, 2004 10:41 pm
Joined: 20 Jul 2004
Posts: 50
Wasn't something going on with softbodies in the tohopuu-project. I guess it won't be long before we see these in bf-blender.
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jesterKing

Posted: Thu Sep 16, 2004 8:47 am
Joined: 18 Oct 2002
Posts: 1851
konrad_ha wrote:
Wasn't something going on with softbodies in the tohopuu-project. I guess it won't be long before we see these in bf-blender.


I have ported the instinctive-blender softbody effects to tuhopuu, but I think I won't be working any further on it, since there is another effort under way, which should be far more flexible than the instinctive approach.

/Nathan
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Mats78

Posted: Thu Sep 16, 2004 10:50 am
Joined: 17 Oct 2002
Posts: 149
Quote:
since there is another effort under way, which should be far more flexible than the instinctive approach.


...huh?

Tell us (me) more please =)
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Eric

Posted: Thu Sep 16, 2004 1:13 pm
Joined: 16 Oct 2002
Posts: 192
AFAIK Ton is working on it.
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gabio

Posted: Thu Sep 16, 2004 6:57 pm
Joined: 15 Jan 2004
Posts: 619
jesterKing wrote:
konrad_ha wrote:
Wasn't something going on with softbodies in the tohopuu-project. I guess it won't be long before we see these in bf-blender.


I have ported the instinctive-blender softbody effects to tuhopuu, but I think I won't be working any further on it, since there is another effort under way, which should be far more flexible than the instinctive approach.

/Nathan

will it do what instinctive was doing and more?
If i remember right it's linked to the object hook project isn't it?
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Eric

Posted: Fri Sep 17, 2004 4:04 pm
Joined: 16 Oct 2002
Posts: 192
Gabio:
From Ton's CVS-log.
" 1) Curve deform
http://www.blender3d.org/cms/Curve_Deform.392.0.html
Works simple as expected, but keep track of the rotation axis
in F7 buttons (Track X Y Z)
Only Mesh deform supported now.

Code changes:
- centralized deformation calls in curve_modifiers() mesh_modifiers()
etcetera. Here also other effects can be added like wave. Now the
evaluation order is fixed, but should become optional. It also doesnt
use the Displist anymore as deform-input. That latter part is unfinished
yet.
This code also is used for Hooks and will be needed for softbody"
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