deformation simulation

Animation tools, character animation, non linear animation

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lellosan
Posts: 3
Joined: Tue Sep 14, 2004 10:43 am

deformation simulation

Postby lellosan » Tue Sep 14, 2004 10:47 am

hi :-)
there is a way in blender to simulate a stone impact on a grid ( with the deformation of the grid)?

z3r0_d
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Joined: Wed Oct 16, 2002 2:38 am
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Postby z3r0_d » Tue Sep 14, 2004 4:38 pm

not currently, well not physical simulation

you can try a wave effect in the object buttons

lellosan
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Joined: Tue Sep 14, 2004 10:43 am

Postby lellosan » Tue Sep 14, 2004 6:23 pm

thanks, i will try!!

konrad_ha
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Location: Munich | Germany | Europe
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Postby konrad_ha » Wed Sep 15, 2004 11:41 pm

Wasn't something going on with softbodies in the tohopuu-project. I guess it won't be long before we see these in bf-blender.

jesterKing
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Postby jesterKing » Thu Sep 16, 2004 9:47 am

konrad_ha wrote:Wasn't something going on with softbodies in the tohopuu-project. I guess it won't be long before we see these in bf-blender.


I have ported the instinctive-blender softbody effects to tuhopuu, but I think I won't be working any further on it, since there is another effort under way, which should be far more flexible than the instinctive approach.

/Nathan

Mats78
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Location: Vantaa, Finland

Postby Mats78 » Thu Sep 16, 2004 11:50 am

since there is another effort under way, which should be far more flexible than the instinctive approach.


...huh?

Tell us (me) more please =)

Eric
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Location: Sweden, Norrköping

Postby Eric » Thu Sep 16, 2004 2:13 pm

AFAIK Ton is working on it.

gabio
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Postby gabio » Thu Sep 16, 2004 7:57 pm

jesterKing wrote:
konrad_ha wrote:Wasn't something going on with softbodies in the tohopuu-project. I guess it won't be long before we see these in bf-blender.


I have ported the instinctive-blender softbody effects to tuhopuu, but I think I won't be working any further on it, since there is another effort under way, which should be far more flexible than the instinctive approach.

/Nathan

will it do what instinctive was doing and more?
If i remember right it's linked to the object hook project isn't it?

Eric
Posts: 192
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Postby Eric » Fri Sep 17, 2004 5:04 pm

Gabio:
From Ton's CVS-log.
" 1) Curve deform
http://www.blender3d.org/cms/Curve_Deform.392.0.html
Works simple as expected, but keep track of the rotation axis
in F7 buttons (Track X Y Z)
Only Mesh deform supported now.

Code changes:
- centralized deformation calls in curve_modifiers() mesh_modifiers()
etcetera. Here also other effects can be added like wave. Now the
evaluation order is fixed, but should become optional. It also doesnt
use the Displist anymore as deform-input. That latter part is unfinished
yet.
This code also is used for Hooks and will be needed for softbody"


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