Posted: Tue Jul 26, 2005 12:15 am
Joined: 04 Mar 2003
Posts: 86
Paul Gregory, dev lead of Aqsis (
www.aqsis.org), is aiming to do a RenderMan presentation for BC2005.
The plan is to cover the following areas...
1. History of RenderMan - REYES, RSL, standards and implementations.
2. Technical Aspects - REYES, raytracing and anti-aliasing.
3. Blender and RenderMan - Why it's worth bringing these 2 worlds together.
4. Aqsis - Benefits, key features, future plans and showcase.
5. RenderMan Resources - Further infomation for both users and developers.
If you feel anything's been missed, or would like to see something that isn't already listed, please reply to this post ASAP - Thanks.
Posted: Tue Jul 26, 2005 2:11 am
Joined: 18 Oct 2002
Posts: 271
Don't forget our old old friend Bruno Patatas (who was so nice to us here) and his Open Source renderman compliant Muse renderer.
Oh wait. Their website's gonzo. Do forget about them.
Posted: Tue Jul 26, 2005 9:21 am
Joined: 04 Mar 2003
Posts: 86
Hi Harky,
How did I forget 'Muse'... oh that's right, it's vapourware.
Will you be making it to BC2005 this year ???
Posted: Tue Jul 26, 2005 6:31 pm
Joined: 18 Oct 2002
Posts: 271
Nah, and I don't know if I ever will. I live in the U.S. and have a family and mortgage payments!
Posted: Tue Jul 26, 2005 9:16 pm
Joined: 04 Mar 2003
Posts: 86
Pity... guess you'll have to catch the presentation online then instead.
Posted: Wed Jul 27, 2005 11:25 am
Joined: 31 Aug 2004
Posts: 257
| Panther wrote: |
Pity... guess you'll have to catch the presentation online then instead.  |
Hi Panther, will I see you at the Conference again this year ?
I think something really cool would be a hands on, crash course, for Renderman Shaders.
_________________
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Posted: Wed Jul 27, 2005 12:30 pm
Joined: 17 Oct 2002
Posts: 134
| rcas wrote: |
Hi Panther, will I see you at the Conference again this year ?  |
Hehe, and how about another try to have a pre-conference dinner this year
?
Cheers
Thorsten
Posted: Wed Jul 27, 2005 2:02 pm
Joined: 31 Aug 2004
Posts: 257
| thoro wrote: |
| rcas wrote: | Hi Panther, will I see you at the Conference again this year ?  |
Hehe, and how about another try to have a pre-conference dinner this year ?
Cheers
Thorsten |
Fine by me
.
It will be me, my partner and my cousin.
Perhaps I should post a new Thread, no ?
_________________
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Posted: Wed Jul 27, 2005 7:54 pm
Joined: 01 Aug 2004
Posts: 57
very interesting, thank you!
| Panther wrote: |
Paul Gregory, dev lead of Aqsis (www.aqsis.org), is aiming to do a RenderMan presentation for BC2005.
The plan is to cover the following areas...
1. History of RenderMan - REYES, RSL, standards and implementations.
2. Technical Aspects - REYES, raytracing and anti-aliasing.
3. Blender and RenderMan - Why it's worth bringing these 2 worlds together.
4. Aqsis - Benefits, key features, future plans and showcase.
5. RenderMan Resources - Further infomation for both users and developers.
If you feel anything's been missed, or would like to see something that isn't already listed, please reply to this post ASAP - Thanks. |
Posted: Thu Jul 28, 2005 4:59 am
Joined: 23 May 2003
Posts: 42
This looks great. There was (briefly) a direct integration with Renderman in the Tuhopuu2 tree. Unfortunately, it's no longer part of the tree. I believe Jonathan Merritt was working on a set of Python classes to help bridge the two worlds; will this work be part of the presentation?
Posted: Thu Jul 28, 2005 10:52 am
Joined: 04 Mar 2003
Posts: 86
Hi guys, what a response !!!
Rcas...
Yep, I'm planning on being at the conference this year... I'll be replying to your 'Meet-up' post in a sec.
A hands-on session would be nice, but we don't really have access to any high-level tools that'll make shader creation easier to get to grips with.
I'll mention it to Paul, maybe we can borrow a room after the presentation for people who want to try the tools we
do have.
Thoro...
See Rcas' post, here's the link to save time -
http://blender.org/forum/viewtopic.php?t=6579
rednelb...
NP, hope you find it useful.
emack...
No, the Tuhopuu2 work is now defunct - Though JM did some great work on the shader side of things.
I'll have a word with Jonathan to see what he's up to, but we weren't planning to cover this in our presentation - It's more of an introduction / overview followed by WIP's / future plans.
Posted: Fri Jul 29, 2005 11:45 am
Joined: 04 Mar 2004
Posts: 19
Hello,
I think the question is not 'what renderman is?', but how could we build an exporter. I thing that the initiative of Paul Gregory is very important (and thank cheerfully him for it). It could help to convince Blender team that we need this exporter. I hope that, at the end of the conference, we could gather a team to develop the thing. There are different initiatives (like the Sutabi's one for exemple), old scripts (like blenderman). There are people who are motivated (as i) to work. But we must gather all our works in ONE.
Dienben
Posted: Thu Sep 08, 2005 1:03 pm
Joined: 07 Sep 2005
Posts: 8
| rcas wrote: |
| Panther wrote: | Pity... guess you'll have to catch the presentation online then instead.  |
Hi Panther, will I see you at the Conference again this year ?
I think something really cool would be a hands on, crash course, for Renderman Shaders. |
Hey so where is the confrence and how would you catch up on the internet? 
_________________
Jared A. Cronin Noob
Posted: Thu Sep 08, 2005 1:50 pm
Joined: 10 Jan 2003
Posts: 2242
| Jared A. Cronin wrote: |
Hey so where is the confrence and how would you catch up on the internet?  |
Man,....
One word! : http://www.blender3d.org/cms/Home.2.0.html
(okay 2): http://www.blender3d.org/cms/Blender_Conference.52.0.html