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chat icon POV-Ray files

Dani

Posted: Fri Oct 18, 2002 8:36 pm
Joined: 18 Oct 2002
Posts: 251
Hello folks!

First of all, some precisions:
Lightflow is not the renderer intergrated to Max... that is Lightscape.
Virtualight is, as far as I know, developed by one person only -Stephane Marty-
Why not something like Max's system?
It has a really good internal renderer
Max has a lot of third party rendering systems, some not specifically designed for Max (Virtualight, Mental Ray, even Lightflow), and some dedicated to it (Vray, Brazil)
This offers each user the possibillity to choose what suits the best his needs.
Blender could take huge benefits through this architecture.
The internal renderer could be improved, Jandro could have a look at it (his probably doing it at the moment : ) - he's got a good base. I don't want to force him though. hehe!
I do beleive users shouldn't be restricted to one renderer and that one only. My choice would be, if I were a coder (i just code on Casio calcs...), or even a project manager, to dramatically improve the internal renderer and to create a full interface allowing total interaction between blender and the plugins, so that plugin renderers aren't limited (this way, the renderer could even add new features INTO blender through the interface (Api is the word for it i think))
well anyway!
Blender is great!
But not as great as it will be soon!

Cheers!
Dani
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sedgetone

Posted: Fri Oct 18, 2002 8:37 pm
Joined: 17 Oct 2002
Posts: 49
You can get Povray for IRIX 6.5.* from http://freeware.sgi.com. I've used it for about a year now along with Jan Waltens scripts. It's also available for Linux and there's some front-ends for it too lurking around on the web.

I'd like to see Povanim intergrated into Blender as it's by far the best exporter-to-render there is, but it's only for windows. Virtual Light produces some beautiful images, I'm positive they're going to charge big bucks for it sooner or later. Povray support would be great and it does prevent us re-inventing the wheel. Maybe in Blender V3 we could have a new renderer with the ability to create shaders, but Povray will do for now.

Sedgetone
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MrMunkily

Posted: Fri Oct 18, 2002 9:04 pm
Joined: 14 Oct 2002
Posts: 79
Quote:
I don't know about using lightflow. Lightflow is very, very slow...


lightflow is quite fast under linux, and lightflow is quite fast even under windows if you configure it properly. tweak ts seetting and you can halve your render time or even better.

Quote:
YafRAY looks very very promising

Yes, it does!, but yafray also seems to have stopped its development while blender opened up. I'm sure that as soon as blender starts developing a more extensive way to link a renderer, they'll start coding that stuff on their end as well.
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jms

Posted: Sat Oct 19, 2002 2:29 pm
Joined: 19 Oct 2002
Posts: 327
sedgetone wrote:

I'd like to see Povanim intergrated into Blender as it's by far the best exporter-to-render there is, but it's only for windows.
Sedgetone


Hi,

If it is my ( Embarassed ) " povanim", this script is compatible with all nt and
posix systems and you don't need python's extended libs just the blender's
one. It is not an evolution of povexport but a new original script written
from scratch.

So you can export file on winnt,win95/98/2000/xp and linux (tested with
megapov07 and povray3.5) , irix (there is a megapov07 version for this
system but exportation wasn't tested yet).

regards
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sasKuach

Posted: Sat Oct 19, 2002 8:58 pm
Joined: 16 Oct 2002
Posts: 15
Open source is definitely the way to go. I don't even think you can integrate a proprietary system into an open one Confused
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hannibar

Posted: Sun Oct 20, 2002 10:52 am
Joined: 16 Oct 2002
Posts: 69
Quote:
lightflow is quite fast under linux, and lightflow is quite fast even under windows if you configure it properly. tweak ts seetting and you can halve your render time or even better.

(150 hours on 1600 * 1200) / 2 = still 75 hours which is to long imo.
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sedgetone

Posted: Sun Oct 20, 2002 5:26 pm
Joined: 17 Oct 2002
Posts: 49
jms wrote:

Hi,

If it is my ( Embarassed ) " povanim", this script is compatible with all nt and
posix systems and you don't need python's extended libs just the blender's one. It is not an evolution of povexport but a new original script written
from scratch.


Well jms it's a great bit of work Exclamation

I've not checked your site for a while and povanim has improved a lot from when I last downloaded it. It would be great though to have it as a build in function rather than an add on. Keep up the great work Exclamation Exclamation Exclamation

Sedgetone
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jms

Posted: Sun Oct 20, 2002 7:58 pm
Joined: 19 Oct 2002
Posts: 327
sedgetone wrote:
You can get Povray for IRIX 6.5.* from http://freeware.sgi.com. ...
Sedgetone


Did you try megapov07 on IRIX?
http://convent.nci.nih.gov/~web/glr/glrhome.html
_________________
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.
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MrMunkily

Posted: Sun Oct 20, 2002 11:07 pm
Joined: 14 Oct 2002
Posts: 79
then why bother with a raytracer at all? If you're going to create a scene with insane render-settings, or whatever, then it's going to render at a speed which is quite crapulent. I've gotten quite acceptable times on quite complex scenes after tuning.

my mech spider took less than an hour at 800x600,

I couldn't render at higher cause i ran out of VM and diskspace but that's my fault.
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sedgetone

Posted: Mon Oct 21, 2002 9:44 am
Joined: 17 Oct 2002
Posts: 49
jms wrote:

Did you try megapov07 on IRIX?
http://convent.nci.nih.gov/~web/glr/glrhome.html


Wow!!!! How did I miss out on this for so long, that's made my life alot easier.

Cheers jms

Sedgetone
Very Happy Very Happy Very Happy Very Happy
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hannibar

Posted: Mon Oct 21, 2002 7:02 pm
Joined: 16 Oct 2002
Posts: 69
Quote:
then why bother with a raytracer at all? If you're going to create a scene with insane render-settings, or whatever, then it's going to render at a speed which is quite crapulent. I've gotten quite acceptable times on quite complex scenes after tuning.

I'm probably just not experienced enough with Lightflow, but I've always had the feeling that it is very slow, and that renderers like virtualight and povray are much faster.
So maybe you would help me pointing out some things that affect rendering time the most.
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Psystorm

Posted: Thu Oct 31, 2002 5:53 pm
Joined: 31 Oct 2002
Posts: 7
I've found a geneous tool (for Windows only Sad): Crossroads. Simply save your files as Vrml and then convert it to e.g. Pov-Ray-Format.
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loupiat

Posted: Sun Nov 17, 2002 9:52 pm
Joined: 17 Nov 2002
Posts: 1
Hi all

Precision.......Virtualight is not a freeware...read the license


cheers
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multix

Posted: Sat May 24, 2003 11:07 am
Joined: 24 May 2003
Posts: 45
I'm a long time-povray user, I held semnars and conferences about it. On the other side I am a newbie to Blender.

Blender export to povray, or anyway controlling povray from blender, would be great. But PoVray would be an alternative for sophisticated images, I will be always slower than the internal renderer.


dittohead wrote:
the flaws...

no unix support
no solaris support
no irix support

although most folks DON'T use any of these oses some do.


PoVray exists for every imaginable platform I heard of. I compiled it under AIX, HP-UX, Solaris, NetBSD, macos, macos-x and have heard about it running happily on irix, linux, amiga, windows, dos....

I even have aporoject about being able to make a cluster of non-uniform workstations to set up a renderfarm with povray, but there are stil several problems to be solved before even trying to code.

-multix
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Xtra

Posted: Sat Jun 07, 2003 11:55 am
Joined: 16 Oct 2002
Posts: 14
I don't know why you talk about lightflow and BMRT? Both programs are dead! POV-Ray is still under development (and it will be for the future) and I think you can build it on nearly every platform.

Because of the fact that povanim is the only Python script wich work really perfect for me (no problems with Linux, independent from external Python system), there's actually no need for an integration.

To be honest: without this script I wouldn't use Blender anymore, 'cause I don't like Blenders scanline renderer.

Anyway, I found some bugs in the latest povanim script while I'm working on my Lamborghini Diablo images.

Regards,
Xtra
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