problem with vrml 1.0

Scripting in Blender with Python, and working on the API

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THE_CONTE
Posts: 7
Joined: Thu Oct 17, 2002 1:57 pm

problem with vrml 1.0

Postby THE_CONTE » Wed Nov 13, 2002 10:55 pm

i got this problem with blender and vrml.
i just make a cube and i put a 187*187 pixel texture on it(every face got it), i render it and it works fine but if i decide to save it as a vrml file it lose every texture of every face when i go to watch it with a vrml viewer.
anyone could help me plz? :roll:

pat
Posts: 31
Joined: Mon Nov 18, 2002 3:51 pm
Location: germany

Postby pat » Mon Nov 18, 2002 4:00 pm

:cry:
Last edited by pat on Mon Nov 18, 2002 4:08 pm, edited 3 times in total.

pat
Posts: 31
Joined: Mon Nov 18, 2002 3:51 pm
Location: germany

Re: problem with vrml 1.0

Postby pat » Mon Nov 18, 2002 4:02 pm

THE_CONTE wrote:i got this problem with blender and vrml.
i just make a cube and i put a 187*187 pixel texture on it(every face got it), i render it and it works fine but if i decide to save it as a vrml file it lose every texture of every face when i go to watch it with a vrml viewer.
anyone could help me plz? :roll:


the problem is that blender can't save textures in vrml. i think that vrml 1 can't save textures at all, only materials (not really sure, tutes on vrml at www.3dcafe.com). i got problems with vrml too cause some converters have problems with blender-written vrml.


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