Who ever added the Face Flip...it tottaly rocks! Makes lowpoly modeling go a lot faster when converting to tris! And the indent's/comments .... FINALLY! Since I write most code for Blender GE in Blender
In the most recent build when in shaded mode and I turn off the zbuffered backface culling of geometry it shows edges in all edit modes vertex, edge, and face. When working in vertex mode the view is now way to noisy. It is better the way it is handled in 2.34, that is, only verts show through the shaded mesh. Additionally is isn't consistent with how you display in other modes. For example, you don't show verts when working on edges. Hope that all makes sense. Thanks.
Ok, finally my webspace provider fixed the servers, so here's a picture of my problem:
The buttons are the smaller problem, since they reappear after a short while, and only disappear when the mouse ursor moves from one window to another.
But the menus appear BEHIND the window, and only appear correctly when the mouse is moved over the entries, and then the entries appear one-by-one. Pretty much unusable interface. On this picture, the View menu is "open".
This happened all since the ATI frontbuffer fix, I've mentioned it in the previous posts, but only now could I upload the picture. The menu gets drawn in the backbuffer, and for some reason it doesn't switch to the front buffer.
I hope this will be fixed for 2.35!!
Zsolt, what video card do you have?
| Letwory Interactive
is this a know issue with the lw importer? already fixed maybe. this was 2.34 for sure;