i am having problems making my object transparent (ghostlike)
in game engine
You must be more precise with your questions!
You need a completely transparent character (invisible)
Or a translucide one, with texture
Anyway, to have "see trough" character, make a new image in the Gimp
with, let's say 50% opacity and save it in TGA format without compression.
In Blender, select all your faces and UV texture them with the above texture,
press the alpha button and the Copy Draw mode button.
Is this clear?
I have a problem with Add. I have textured the object and then in world
options I apply the mist and put the dis to 100.0 then how to get rid of the
alpha stuff that the object has.
You have a problem, right??!!
Please keep in mind that people who read the posts sometimes they're not
English language native's!!
To get rid of Add??
Just select all the faces press the Opaque button and the Copy Draw mode button!!
No you don't understand, how to get rid of this light area.(light blue)
Yeahh, you're talking to town's idiot!!
ADD button only work in the "perfect black" zones
So in the Gimp select the blue area and make it black 0, 0, 0
This way the black areas will be transparent in Blender
It is black.
oh and who your calling an idiot, I'm going to send you the *.blend file.
Nice the "black" with red characters
Sorry to bother you trying to help you!!!
To get rid of the damn blue, just disable mist!!!!
Now you'll get a bit weird tree, with add!!
To get the real tree colours open the image in Gimp, carefully
select the black make it transparent, save in TGA and use Alpha in Blender.
Where could I find this gimp?
Here you find gimp:
It's developed under linux, but there should be a windows version too.