I was wondering if anyone knows how to either use reflections or lighting to make a disco ball lighting effect in a scene
Just put alot of lamps with different colors on 1 location and parent them to a rotating empty.
At a user forum people can help you a bit more.
This is a developers forum for programming on blender.
You can find user forums at
Bertram, could you explain what that file is? Not that I think it's suspicious, but because I only have a 56K connection and would rather know what it was before I downloaded it.
It's a real (modelled) discoball that uses reflection and raytracing to reflect light falling on to it.