VR Devices

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Cyberdigitus
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Location: Belgium

VR Devices

Postby Cyberdigitus » Wed Nov 06, 2002 8:40 pm

maybe we can keep a list of interesting devices?

here goes:

someone already mentioned thep5 dataglove

then i'd like to add theXViewer(still in development) , a lightweight stereoscopic headset

shursey
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Postby shursey » Thu Nov 07, 2002 12:29 am

I've been thinking about trying VR myself with a stereoscopic system but they cost too much $$$. Does anyone know of a less expensive system?

Cyberdigitus
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Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Postby Cyberdigitus » Thu Nov 07, 2002 1:56 am

this isn't an expensive system, it wil be around 500 €

it's the company who made the VFX, you may want to track a used one down. I don't have one, but used it once.

Cyberdigitus
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Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Postby Cyberdigitus » Thu Nov 07, 2002 1:57 am

also, ioglasses makes some inexpensive headgear, but not all are stereo, or have trackers...

Maybe check this out: http://www.stereo3d.com/hmd.htm

Cyberdigitus
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Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Postby Cyberdigitus » Thu Nov 07, 2002 2:09 am

might not be related to Blender development, but this is neat tech:

http://www.actuality-systems.com/

Guest

Postby Guest » Sun Nov 10, 2002 8:07 am

here's a link you might find interesting on open source vr;

http://www.isl.uiuc.edu/ClusteredVR/ClusteredVR.htm

also, in the 2nd tutorial guide there was a tut on programming an old skool red/green stereoscopic plugin. It might be able to modify it to output something to work with stereoscopic goggles - maybe with the setup in the above link.

nay
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Postby nay » Mon Nov 11, 2002 12:58 am

Hi that guest was me - didn't realise it would let you post when not logged on :oops:

Guest

Postby Guest » Mon Nov 11, 2002 2:27 pm

Do Blender already support any 3D glasses of any type?

These I found to be interesting at a good price:

http://www.stereographics.com/products/ ... index.html

http://216.122.237.208/Merchant2/mercha ... ry_Code=SG

The $35 glasses I'm assuming are lacking something. I'm hoping they support the DB9 connection on my SolidIMPACT card for my Indigo 2. Or 3 pin mini DIN for my Extreme card.

JWalton
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Postby JWalton » Tue Nov 12, 2002 4:26 am

I plan on developing for the equipment I have:
1) Ascension Flock of Birds
2) Fakespace Pinch Gloves
3) Virtual Research V8 Head Mounted Display
4) assorted spaceballs, dials+buttons

Guest

Postby Guest » Tue Nov 12, 2002 6:26 am

http://www.stereo3d.com/3dhome.htm

For all interested, this is a wonderfull resource for VR hardware from shutter to headset.

Cyberdigitus
Posts: 65
Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Postby Cyberdigitus » Tue Nov 12, 2002 10:34 pm

check this out:

http://www.immersion.com/downloads/c01_100.ram

probably the most advanced vr glove control there is...

Guest

Postby Guest » Thu Nov 14, 2002 7:22 pm

OMG I can't believe it, we're all gonna be jacked into the Metaverse like a bunch of Gargoyles (is that what they called it?)

Oooooooh, I can't wait! Man, you guys are way ahead of me on these goodies. I think I'm gonna splurge on cheap glasses (although I'd rather have the expensive headsets, LOL) and get into it here, LOL.

Oh geez, you made me laugh out loud when I saw that guy with his face plastered to the computer, gonna get me in trouble here at work :lol:

Wow, though, thanks for the links, say, question.... What makes a spaceball different from a mouseball thingy, LOL? How does it function differently?

Thanks again guys for such Intriguing info (intel)

Ingie

IngieBee
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Postby IngieBee » Thu Nov 14, 2002 9:59 pm

Grrrrrr... that was me up there, da IngieBee. Man, I've been looking at all these goodies now, which I've been very ignorant on, and am totally fascinated. I hope I get to see some of this stuff a Siggraph. That would make the trip all that much more worth it.

Geez I'm "speaking" awfully, LOL Oh well, this would be so much fun if it really would work!

alltaken
Posts: 127
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Postby alltaken » Tue Nov 19, 2002 12:54 pm

OK

head mounted displays (with two screens in front of your eyes)

=VERY BAD size, cost, and the fact they leave you unable to focus at distance after extended use.

eye max style googles(alternate eyes flickering)

=GOODcost is less, alot of new video cards come with them as an option, they do not leave you short sighted. only ad thing is they reduce the frame rate by half.


i am very close to buying a set of 3d glasses (the eyemax style) but i was thinking of it before this forum. the googles come with a certain nvidia ti4600 128Mb video card that i saw.


3d=very good idea (head mounted displays make you look like a wally) but google do not.

there i have said my part.

oh wait no i haven't (i lied )

and i hope there will soon be an option to add a stereo camera into blender that renders in stereo automaticaly (frames 0.5 off with a distance seperating each render)

i was wondering when this thread would start.

bye

IngieBee
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Postby IngieBee » Wed Nov 20, 2002 12:49 am

You mean making the monitor 3d without any eye devices?


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