game texturing....

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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polygonman
Posts: 2
Joined: Wed Nov 27, 2002 1:40 am

game texturing....

Postby polygonman » Wed Nov 27, 2002 1:44 am

Is it necessary to texture your games via UV mapping? I want to just be able to assign material colors to game objects (mainly for testing puposes)
instead of UV mapping and having the game run incredibly slow. Is that at all possible?

Saluk
Posts: 166
Joined: Wed Oct 16, 2002 6:52 am

Postby Saluk » Wed Nov 27, 2002 2:23 am

If you just want to do it for testing purposes, you can vertex pain your objects the desired colors. ALso, if you place a light in the scene and set lighting up you can "bake" the material color into the vertex colors using the "make vertcol" button in edit buttons.

You cannot use materials directly though.

inka
Posts: 6
Joined: Thu Oct 17, 2002 3:16 pm
Location: Germany

Postby inka » Tue Dec 03, 2002 5:19 pm

You find a tutorial here:
http://members.yourlink.net/gruff/pink/
If you are using vertex paint, maybe your objects get quite bright sometimes. I'm not sure if this must be and it may depend on the lightning, but I got better object-colors (reflecting) with UV-texture than with vertex paint. But for testing, vertex paint will be the easiest. Just try.

Ingo


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