Solaris compile

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

Vidas
Posts: 3
Joined: Wed Oct 16, 2002 3:30 am

Solaris compile

Postby Vidas » Wed Oct 16, 2002 3:38 am

Anybody else out there trying to get this thing to compile on Solaris? I'm having some luck, but the build process is noisy as all hell.

Has anyone volounteered to maintain the Solaris port?

ton
Site Admin
Posts: 525
Joined: Wed Oct 16, 2002 12:13 am
Contact:

Postby ton » Wed Oct 16, 2002 5:06 pm

THis forum is meant to find the people interesting in helping compiling and testing Blender at all platforms.

Some services will be put in place as well. For example using Tinderbox (web interface to check compilation status of the latest version).

In general, 'maintaining' a release already works best when you actually use the platform for blender coding.

From the past I know that there are quite some Solaris users interested in helping out. BTW: are you talking Solaris intel or Sun?

Vidas
Posts: 3
Joined: Wed Oct 16, 2002 3:30 am

Postby Vidas » Wed Oct 16, 2002 5:30 pm

ton wrote:THis forum is meant to find the people interesting in helping compiling and testing Blender at all platforms.

Some services will be put in place as well. For example using Tinderbox (web interface to check compilation status of the latest version).

In general, 'maintaining' a release already works best when you actually use the platform for blender coding.

From the past I know that there are quite some Solaris users interested in helping out. BTW: are you talking Solaris intel or Sun?


I was refering to the Sparc version of Solaris.

So where do I sign up to help with the Solaris (Sparc) version :)

SirDude
Posts: 941
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)
Contact:

Postby SirDude » Wed Oct 16, 2002 5:55 pm

Give the autoconfiged version a try you can grab it at:
http://www.linux.ucla.edu/~phaethon/ble ... oconf.html

If you have changes that need to be made.
just let phaethon know and he'll work them in.

(Right now its not autodetecting ssl and you might have to
do a little bit to get the python stuff to compile
other than that though it works great)

JWalton
Posts: 153
Joined: Sun Oct 13, 2002 7:39 pm
Contact:

Postby JWalton » Sat Oct 19, 2002 2:47 am

Blender under Solaris always had terrible screen artifacts with creator3d cards (not that i ever tried on something else).

it would be nice to have it work though, i have stuff i would like to do.

The*NixAdmin
Posts: 1
Joined: Thu Oct 24, 2002 12:31 am

Postby The*NixAdmin » Thu Oct 24, 2002 12:32 am

I'm trying the same thing on Solaris/Intel 2.8...

SirDude
Posts: 941
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)
Contact:

Postby SirDude » Thu Oct 24, 2002 4:21 pm

Anyone else getting the following errors?
opy_draw.c:1562:89: macro "glColor3b" requires 3 arguments, but only 1 given
opy_draw.c:1564:95: macro "glColor3d" requires 3 arguments, but only 1 given
opy_draw.c:1566:92: macro "glColor3f" requires 3 arguments, but only 1 given
opy_draw.c:1568:86: macro "glColor3i" requires 3 arguments, but only 1 given
opy_draw.c:1570:92: macro "glColor3s" requires 3 arguments, but only 1 given

I'm pretty dang close to having it all built.

SirDude
Posts: 941
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)
Contact:

Postby SirDude » Fri Oct 25, 2002 6:37 pm

Not sure if any of you are trying to do this with CC instead of g++
but if you are you might want to look at this post:
http://bugzilla.gnome.org/show_bug.cgi?id=85979

Basically I'd stick with g++ ;)


Return to “Coding Blender”

Who is online

Users browsing this forum: No registered users and 1 guest