Posted: Thu Feb 03, 2005 9:36 pm
Joined: 31 Oct 2004
Posts: 17
I was wondering if anyone knows how to either use reflections or lighting to make a disco ball lighting effect in a scene
Posted: Thu Feb 03, 2005 10:03 pm
Joined: 10 Jan 2003
Posts: 2242
he dude,
Just put alot of lamps with different colors on 1 location and parent them to a rotating empty.
At a user forum people can help you a bit more.
This is a developers forum for programming on blender.
You can find user forums at
http://www.blender3d.com/cms/Websites.7.0.html
Posted: Fri Feb 04, 2005 5:40 pm
Joined: 15 Oct 2002
Posts: 164
Posted: Sun Feb 06, 2005 2:32 am
Joined: 31 Oct 2004
Posts: 17
Posted: Mon Feb 07, 2005 9:42 am
Joined: 08 Oct 2004
Posts: 98
Bertram, could you explain what that file is? Not that I think it's suspicious, but because I only have a 56K connection and would rather know what it was before I downloaded it.
Posted: Mon Feb 07, 2005 10:19 am
Joined: 10 Jan 2003
Posts: 2242
It's a real (modelled) discoball that uses reflection and raytracing to reflect light falling on to it.