How to compute an Armature's Rest-Position&Rotation

Animation tools, character animation, non linear animation

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Matt3D
Posts: 5
Joined: Thu Apr 21, 2005 11:14 pm

How to compute an Armature's Rest-Position&Rotation

Postby Matt3D » Thu Apr 21, 2005 11:34 pm

Hi,

Can anybody please tell my how it is possible to compute the Rest-Position of an Armature? This is the the position & rotation that the Armature was in when it was first Parented to the Mesh.

Ideally, I'd like to a routine similar to getRestMatrix() available in the Bone class that instead returns the matrix of the Armature.

Thanks in advance, :wink:
--Matthew

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