How do I reflect objects in Blender? I have a stage set up, just simple, with a floating sphere. I want the floor to be mildly reflective. Is there a way? Am I missing something obvious in the texturing panel or something.....Thanks
Hi and welcome to Blender! For reflections, you need to use environment maps. I have a tute on my site for just the setup you have.
Go to the links section and you will find my Spherical Envmap tute there. Also, go to http://www.elysiun.com
and look at the tutorial links in the Q&A forum there for more help.
Reality is an illusion caused by lack of alcohol.