Reflections In Blender

Blender's renderer and external renderer export

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matt_nicholson
Posts: 4
Joined: Mon Dec 09, 2002 3:53 pm

Reflections In Blender

Postby matt_nicholson » Thu Dec 12, 2002 3:27 pm

How do I reflect objects in Blender? I have a stage set up, just simple, with a floating sphere. I want the floor to be mildly reflective. Is there a way? Am I missing something obvious in the texturing panel or something.....Thanks
::Matt::

BgDM
Posts: 36
Joined: Wed Oct 16, 2002 3:55 pm

Postby BgDM » Thu Dec 12, 2002 10:49 pm

Hi and welcome to Blender! For reflections, you need to use environment maps. I have a tute on my site for just the setup you have.

http://mysite.iptic.com/bgdm

Go to the links section and you will find my Spherical Envmap tute there. Also, go to http://www.elysiun.com and look at the tutorial links in the Q&A forum there for more help.

BgDM
Reality is an illusion caused by lack of alcohol.

matt_nicholson
Posts: 4
Joined: Mon Dec 09, 2002 3:53 pm

Postby matt_nicholson » Sun Dec 15, 2002 4:01 pm

Excellent! Thanks a lot!


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