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chat icon How to compute an Armature's Rest-Position&Rotation

Matt3D

Posted: Thu Apr 21, 2005 10:34 pm
Joined: 21 Apr 2005
Posts: 5
Hi,

Can anybody please tell my how it is possible to compute the Rest-Position of an Armature? This is the the position & rotation that the Armature was in when it was first Parented to the Mesh.

Ideally, I'd like to a routine similar to getRestMatrix() available in the Bone class that instead returns the matrix of the Armature.

Thanks in advance, Wink
--Matthew
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