How do I reflect objects in Blender? I have a stage set up, just simple, with a floating sphere. I want the floor to be mildly reflective. Is there a way? Am I missing something obvious in the texturing panel or something.....Thanks
::Matt::
Hi and welcome to Blender! For reflections, you need to use environment maps. I have a tute on my site for just the setup you have.
http://mysite.iptic.com/bgdm
Go to the links section and you will find my Spherical Envmap tute there. Also, go to
http://www.elysiun.com and look at the tutorial links in the Q&A forum there for more help.
BgDM
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