I'm working on animating a guy that gradually turns into a fish-like monster, and I need to have IPOs for a texture affecting the color, and also for a separate texture affecting the normal on a single material.
When I tried to set it up, I found that the IPOs only work for the first texture chanel linked to the material. For any subsequent texture, nothing happens.
My question: is this a bug? (if so, I'd like to report it)
is it non-existant functionality? (if so, I'd like to request it)
am I just doing it wrong? (if so, then I need help)
this is a user question, so you might want to try it in the user forums
in the ipo window when you are in material mode there is a little number next to it which chooses the texture block
My apologies for the mis-post.... and thanks! This was driving me nuts!