Blender Transform Gizmo

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xedeon
Posts: 1
Joined: Wed Oct 23, 2002 4:51 pm

Blender Transform Gizmo

Postby xedeon » Tue Dec 17, 2002 11:51 pm

I think we should add a transform gizmo just like in Maya&Max ( a big one too) it just helps a lot when manipulating objects specially when moving or rotating in just one axis what do you guys think??

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Postby Jamesk » Wed Dec 18, 2002 8:44 am

It's a good idea. It would be nice to get away from the view dependent editing sometimes. If it's a max-style gizmo or something else doesn't matter as long as it allows transformation/rotation along a specified axis regardless of the current view.

matt_e
Posts: 898
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
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Postby matt_e » Thu Dec 19, 2002 2:48 am

Jamesk wrote:transformation/rotation along a specified axis

Not to mention along the normal too- I find that feature in Maya's manipulator very useful.

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Postby Jamesk » Thu Dec 19, 2002 11:42 am

broken wrote:Not to mention along the normal too- I find that feature in Maya's manipulator very useful.


Yup. That would be very useful too. I use that in Wings all the time (even though there's no explicit gizmo)


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