Are constraints on the bones in an armature supposed to change the size/rotation/location of bones and bits of bones? If so, is there any plan to allow Python scripts to be constraints as well or can we already do that with scriptlinks?
These might be useful as an alternative way to control how far a bone is allowed to move, and also move bones relative to others (i.e. when a character bends their knees, a bone placed at the back of the knee moves along the y-axis proportional to the vertical distance of the bone from the top of the leg)
Animation tools, character animation, non linear animation
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