i have BMRT 2.6 and want to know how to take the texutures from a complex model that renders well in blender and make them into shaders for green's export script. what im basically looking for is a tutorial and or advanced manual on green's export script. the tutorial/manual should be able to be adapted to what green is doing for native exporting in blender.
the model i have has displacement textures along with normal textures. how do i get the script to export those files for use in BMRT as shaders?