Blender conference program

Discuss and propose activities, arrange carpools, share hotel rooms, arrange dormitories...

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ton
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Blender conference program

Postby ton » Mon Sep 01, 2003 5:28 pm

Post here ideas for what you'd like to see happen!
Like master classes, debugging tips, 3d coding in general, etc.

ton
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Postby ton » Tue Sep 02, 2003 5:34 pm

Hah, the Yafray team reacted. :-)

So: a coders session (Yafray & integration) and a masterclass for artists!

levon
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Postby levon » Wed Sep 03, 2003 8:08 am

how about recording some videos and puting them on the web. what ild like to see is some classes on python, and gamelogic, get people using them.

Guest

Postby Guest » Wed Sep 03, 2003 7:56 pm

I'd trade in a introduction into the use of blender for an introduction to the code.

ton
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Postby ton » Wed Sep 10, 2003 2:32 pm

Yep. We have a digital camera there. Half of the presentations will be be streamed live, and later available at the site for download.

theeth
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Postby theeth » Sun Sep 21, 2003 11:02 pm

Better sound than last year?

;)

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

ton
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tentative program

Postby ton » Sat Sep 27, 2003 8:05 pm

At the subscription form I've updated a tentative program... monday or tuesday more news.

fiammy
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Location: Leuven, Belgium

Program

Postby fiammy » Fri Oct 24, 2003 4:51 pm

Hello,
would it be possible to have more info about which day which discussion is going to be held?
I would like to be prepared (kinda look around what is to be found on the specific subjects) when I come along on saturday, but I don't know what will be done on saturday and sunday. Would it be possible to clear that a bit more up please?

Thanks

johannes
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Postby johannes » Sun Jul 11, 2004 11:46 am

talking about a good new architecture for blender 3. doing some brainstorming for blender 3.

ferry
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Joined: Tue Aug 24, 2004 12:23 am

Program

Postby ferry » Tue Aug 24, 2004 12:27 am

Hey,

Is there any news regarding the program?
I was hoping for a session about crystal space and blender game creation.

Ferry

bertram
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Renderfarm Session

Postby bertram » Thu Aug 26, 2004 11:10 pm

I'd like to see a workshop about setting up, managing and using a renderfarm for distributed rendering of animations (not distributing the rendering of a single still image)

My proposal is to bring along the components for a small farm to the conference:
- 5 Slim P IV 2,8GHz with 512MB each
- a tiny switch
- all the needed cables

I'd just need to know if this is of any interest.

SirDude
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Postby SirDude » Fri Aug 27, 2004 3:22 pm

bertram if your on a unix/linux/osX platform you have a couple
of options. (You could setup openmosix) then its just
a matter of running blender -b -w -a -s(startframe) -e(endframe) yourfile.blend

X number of times. (So if you had 5 machines and wanted 500 frames.
First one does 0-100 second 1-200, etc...)

If you don't want to setup open mosix you could do the same
thing using rsh/ssh (just make sure the blend is on all of the machines)

I'd be glad to help you out setting any of the above up. Just drop me a note...

There is also this python script:(Not sure if it works on windows but probably does as well)
http://www.blender.org/modules.php?op=m ... renderfarm

On the windows side There was a program called bob that did a renderfarm sort of thing if I remember right.

bertram
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Postby bertram » Mon Aug 30, 2004 1:51 pm

The problem with openmosix is the manual distribution of segments. That's what I also may do via distributing over the network by "PC Anywhere"-like remote-administation-tools.
Blender renderdaemon was not working for me. There doesn't seem to be any more development in progress and there's no forum. (Probably I'm blind, but these were my results).
There are several more efforts like Nitrox which doesn't work very well (for me again,... It kept on skipping segments and I couldn't find out why!)

At the moment Renderd seemed to be the best approach. As I've said, it unfortunately didn't work as expected.

That's the reason why I offered to bring the named stuff to the conference. I guess some other people have similar problems. Don't they? So we could try and err and write some docs and howtos...

BTW: SirDude, thank you for your offer. Will you attend to the conference im Amsterdam?

SirDude
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Postby SirDude » Mon Aug 30, 2004 2:12 pm

It looks like I just might be there...

I've submitted a talk and if I'm accepted I will :)

If not I'll probably hold off for another year.

If I'm there though I'd be glad to help you get things
working.

chimera
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Postby chimera » Mon Aug 30, 2004 3:26 pm

@SirDude and bertram:
the method you pointed out SirDude is no real solution, nor pcanywhere. the aim should be a real renderdaemon... or we take another renderer that supports network rendering. I'm really interessted in this topic, cuz I had the possibility to run a 250-machines renderfarm. but they took 3dmax, cuz blenders network renderer is very basic/not even running.


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