Posted: Fri Sep 09, 2005 7:02 pm
Joined: 15 Oct 2002
Posts: 520
Somebody get random crashes rendering with Threads in a hyper-threading processor on WinXP?
Blender closes at diferent (random) frames each time.
When the Threads button ins't pushed, everything works nice.
It occurs in every Blender version
Somebody has noticed it?
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Caronte.
"Some Day, All Will Be Digital"
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Posted: Sat Sep 10, 2005 1:17 am
Joined: 16 Oct 2002
Posts: 1520
try updating your bios, some computers have had issues with hyperthreading [in other applications, this is the first time I've heard of it in blender]
[and/or can you show us a .blend that has problems with this?]
Posted: Sat Sep 10, 2005 2:13 am
Joined: 15 Oct 2002
Posts: 520
| z3r0_d wrote: |
try updating your bios, some computers have had issues with hyperthreading [in other applications, this is the first time I've heard of it in blender]
[and/or can you show us a .blend that has problems with this?] |
I will try to find a light .blend the next week, because the .blend I´m working on now is too big (50MB).
Thnaks by your help
P.D: My Bios was updated recently.
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Caronte.
"Some Day, All Will Be Digital"
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Posted: Sat Sep 17, 2005 9:47 am
Joined: 23 Jul 2003
Posts: 15
It happens to me a lot on a dual CPU Mac. I don't submit a bug report because I can't reproduce it reliably and it only happens with complex scenes that are too big to upload to the bug tracker. I'm working with a debug build now, so hopefully it will dump something useful when it crashes.
Posted: Sat Sep 17, 2005 5:11 pm
Joined: 15 Oct 2002
Posts: 520
| badcheese wrote: |
| ...it only happens with complex scenes that are too big to upload to the bug tracker. |
Exactly!!
I think this is a memory bug, because when rendering to animation, the crash occur on different frames each time.
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Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com