Paint Weght Delay...

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

hdd
Posts: 16
Joined: Tue Aug 30, 2005 6:24 pm

Paint Weght Delay...

Postby hdd » Tue Sep 20, 2005 11:01 am

Hi to all ,
a little question....

I'm trying to make a simple skinning , but when I try to paint the Weight of a specific Bone , I need to move the timeline to see the new Bone Weight...

There some way to have the Vertex Group Updated when I select a new Bone?

Thanks in advance .
L.

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
Contact:

Postby z3r0_d » Tue Sep 20, 2005 10:28 pm

weight painting works fine when the armature is posed only by an action block, are you trying to weight paint after messing with NLA stuff?

hdd
Posts: 16
Joined: Tue Aug 30, 2005 6:24 pm

Postby hdd » Wed Sep 21, 2005 3:37 pm

... I' ve modelled a dyno, make the Bone system and then tryed to paint weight...
if you need it i can post the scene...

.... I have found the same problem with the rig posted on orange.blender.org

Thanks!

L.


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