Posted: Wed Sep 21, 2005 4:51 pm
Joined: 03 Jan 2004
Posts: 480
It would be soooooo...Cool if you can do in near Future in Blender 3d Application something like this!!!!!
You must see all of this Demo Videos.....Amazing! You dont need a Stunt man any more to make Films! So forget this Job boys!
http://www.naturalmotion.com/pages/demos.htm
How it Works
Dynamic Motion Synthesis is based on Oxford University's research on the control of human and animal body motions. In essence, we build a physical, biomechanically-realistic model of a character (e.g. a human or a dinosaur), implant an appropriate brain structure (usually a neural network), and use optimisation techniques (such as artificial evolution) to create the desired adaptive behaviour.
http://www.google.co.uk/u/Oxford?q=Dynamic+Motion+Synthesis+&sitesearch=ox.ac.uk&Go.x=21&Go.y=2
http://www.robots.ox.ac.uk/~awf/eccv02/
You can Download also a Demo Learning Edition( Endorphin LE)!
Vassilios Boucer
Posted: Wed Sep 21, 2005 7:18 pm
Joined: 11 Apr 2004
Posts: 207
Ithink that`s useless, an animator would never use that tool. Look at how rigid and erratic those ragdolls look. That kind of things would be cool in a game engine but not in animation. I hate when simulators try to do the animator`s job

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Hosting for your test builds:
GraphicAll.org
Posted: Wed Sep 21, 2005 7:26 pm
Joined: 03 Jan 2004
Posts: 480
Yes thats Right! (For GE Better)!
Vassilios
Posted: Thu Sep 22, 2005 7:49 am
Joined: 27 Jan 2003
Posts: 68
| ZanQdo wrote: |
| I hate when simulators try to do the animator`s job. |
Yeah, almost as irritating as when an animator tries to do a stuntperson's job
But you're right, it's probably not particularly valuable for Blender, since most users aren't working with motion capture in the first place. It's not like you could use it to create a compelling performance (other than falling and spinning) on its own.