stetch Bone ...

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

hdd
Posts: 16
Joined: Tue Aug 30, 2005 6:24 pm

stetch Bone ...

Postby hdd » Fri Sep 30, 2005 10:15 am

Hi to all ,
there a way to mantain the volume of the bone using the stretch ?

thanks.
L.

onip
Posts: 29
Joined: Fri Sep 30, 2005 6:32 am

Postby onip » Fri Sep 30, 2005 10:44 am

Hi hdd, You should use the strech to constraint,not the new strech option in the ik panel.
By
pino

hdd
Posts: 16
Joined: Tue Aug 30, 2005 6:24 pm

Postby hdd » Sun Oct 02, 2005 4:44 pm

thanks pnio ;)

but witch is the right way to setup an arm with Ik and stretch with the contraint ?
L.

P.S
hope to see the Mantain Volume included in the new stretch option...

LetterRip
Posts: 1462
Joined: Thu Mar 25, 2004 7:03 am

Postby LetterRip » Mon Oct 03, 2005 8:38 pm

Hi,

you have a better chance of getting answers to this type of question at elysiun.com which is the user forum, this is the developers forum.

LetterRip


Return to “Animation”

Who is online

Users browsing this forum: No registered users and 1 guest