How to make a automatic animal tail moviment?

Animation tools, character animation, non linear animation

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natanael
Posts: 27
Joined: Wed Jan 14, 2004 4:55 am

How to make a automatic animal tail moviment?

Postby natanael » Sat Oct 08, 2005 9:21 pm

There's a way to do it without have many work. I need a tail that swings with the moviment of the body.

pildanovak
Posts: 207
Joined: Fri Oct 25, 2002 9:32 am
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Postby pildanovak » Sun Oct 09, 2005 5:28 pm

You should ask this question on www.elysiun.com, since this is a developers forum.

a way how to do the tail is to make emptys which are parented to each other, and give them a time offset against their parent, i tried it, the results aren't best, but you can use it...

cekuhnen
Posts: 303
Joined: Mon Jan 13, 2003 11:04 pm

Postby cekuhnen » Sun Oct 09, 2005 6:39 pm

there is no direct tail expression.
however you could use softbodies for this
or you use python to control the bones in
the tail in conjunction to the full bodymovements.

claas

z3r0_d
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Joined: Wed Oct 16, 2002 2:38 am
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Postby z3r0_d » Mon Oct 10, 2005 3:08 am

http://orange.blender.org/blog/the-alte ... oth-method

essentially slow parents and mesh hooks, previous to mesh hooks this could've been done with armatures and various contraints [and lots of empties, slow parent has been around forever]


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