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chat icon render in game window

bensanders

Posted: Wed Oct 16, 2002 12:35 pm
Joined: 16 Oct 2002
Posts: 1
I have made a little game, but when I play it itis only in wireframe. How do I make it rendered?
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rav_bhara

Posted: Wed Oct 16, 2002 1:02 pm
Joined: 16 Oct 2002
Posts: 2


just click on the renderer button, hope this helps
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muzzy

Posted: Wed Oct 16, 2002 1:08 pm
Joined: 16 Oct 2002
Posts: 2
Smile If you press ctrl z or alt z it is a short cut for each type of rendering option, ( ie. wire frame, solid, texture, vertex paint)
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_florian_

Posted: Wed Oct 16, 2002 1:13 pm
Joined: 16 Oct 2002
Posts: 36
bensanders wrote:
I have made a little game, but when I play it itis only in wireframe. How do I make it rendered?


change the drawtype to shaded (shift-z).

_florian_
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Bandoler

Posted: Wed Oct 16, 2002 2:57 pm
Joined: 14 Oct 2002
Posts: 53
This site is for blender developing not for developing with blender. I think these questions should go eon elysium, right now...

Am i wrong?

Bandoler!
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ndnchief

Posted: Wed Oct 16, 2002 3:18 pm
Joined: 16 Oct 2002
Posts: 1
That post should go on at Elysiun, you will get more of a response too! I don,t think there willl be alot posted on this forum since the game engine is basically at a dead stop. (as NDNChief sighs in disappointment). I see no game engine developement in the near or far future! I hope I am WRONG!!!!!

The NDN (Very Disappointed)
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Bandoler

Posted: Wed Oct 16, 2002 5:28 pm
Joined: 14 Oct 2002
Posts: 53
ndnchief wrote:
I hope I am WRONG!!!!!


...and i hope you're wrong too. More than hoping, you can make yourself wrong by contributing in the game engine.

Personally i want to understand the architechture of the engine to see what can i do to contribute to it. And for this, i first want to learn to use it, so i'm waiting for some docs to come out. It's understandable that major efforts go to the main parts of the programs in the first stages, but hey, it's all in our hands now.

Bandoler!
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Doogs

Posted: Wed Oct 16, 2002 11:17 pm
Joined: 16 Oct 2002
Posts: 69
NDN,

fool! They took out SOLID physics engine to put in ODE physics engine, that will take a month or so. Chill out. Game Blender will be nothing but better and better in time Smile

Doogs
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Bandoler

Posted: Thu Oct 17, 2002 4:57 pm
Joined: 14 Oct 2002
Posts: 53
Doogs wrote:
NDN,
They took out SOLID physics engine to put in ODE physics engine, that will take a month or so.
Doogs


There are other good physics engines around. Maybe the best would be to write an API of the physics requeriments of Blender, so any physics engine fullfilling this API could be plugged-in. In my modest knowledge about it i think that in the end physics engines apis are relatively simple. What forum should i post this?

Bandoler!
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Doogs

Posted: Thu Oct 17, 2002 10:58 pm
Joined: 16 Oct 2002
Posts: 69
Not sure Bandolier, however if you go to your newly compiled version of blender 2.25b, and go into world options, there already was a physics engine selector...... Smile

doogs
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