In blender/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.cpp, I have to move the initialization of "int i" to top of methods instead of inside for(int i...).
Seems to be scope differences between compilers.
To BPY_python.dsp I had to add Pose.c|h
After this I get a good build on MSVC 6.
//styken
I commited a fix. I can't test it though so if you could that would be
great.