VRML2 export

Scripting in Blender with Python, and working on the API

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adrian
Posts: 60
Joined: Fri Oct 18, 2002 1:31 pm

VRML2 export

Postby adrian » Fri Dec 13, 2002 2:24 am

Just wondering if anybody knows of (or/is working on) an export to vrml2 that includes all the features. Camera positions, textures, animation etc.
I've tried a number of scripts (latest wrl2_export.py) but they seem a bit limited and buggy.

Any suggestions are appreciated.

Adrian.

james_gnz
Posts: 2
Joined: Fri Jan 03, 2003 6:28 am

X3D

Postby james_gnz » Fri Jan 03, 2003 6:41 am

I've just joined this forum. I've done an X3D export script of sorts. It should be adaptable to VRML 2. I had started with another script (the one you mentioned?) but it's changed a lot.

It works with the current Blender, exports cameras, writes the transform heirarchy, I've made an attempt at lights and I've kind of tried to do something about animation.

Anyway I would appreciate assistance, since I've never used Python, Blender or X3D before. :-) Is there anywhere it can be put up?

AerobicsBoy
Posts: 1
Joined: Tue Oct 15, 2002 11:08 pm

Postby AerobicsBoy » Wed Jan 15, 2003 4:16 pm

This is where I'll be keeping the latest version of my VRML97 exporter:

http://kimballsoftware.com/blender

I'm not sure if this is the one you tried.

-rick


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