parallax mapping

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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3dsman
Posts: 7
Joined: Wed Nov 17, 2004 11:55 pm

parallax mapping

Postby 3dsman » Thu Feb 02, 2006 10:29 pm

is anybody can do that with the new glsl shading?
http://graphics.cs.brown.edu/games/SteepParallax/

It can be cool for the rendering engine too :-)

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
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Re: parallax mapping

Postby z3r0_d » Fri Feb 03, 2006 7:24 am

3dsman wrote:is anybody can do that with the new glsl shading?

yes, "is anybody can"
3dsman wrote:http://graphics.cs.brown.edu/games/SteepParallax/

that's something quite different than regular parallax mapping, the shader would certainly be possible on much less hardware than regular parallax mapping [which admittedly doesn't run on a whole lot as it is]


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