Posted: Wed Oct 16, 2002 5:35 pm
Joined: 16 Oct 2002
Posts: 51
ok nikolatesla20 ive tried yr binary. all vry good, most of it works fine, yr rite no physics. bt as for python scripts, some of my old ones seems 2 work and som don't
anyway r u goin 2 try and get physics workin? id look forward 2 that, and the publisher key thingy as well.
Keep up d good work
Posted: Wed Oct 16, 2002 6:01 pm
Joined: 16 Oct 2002
Posts: 166
Great work niko, I knew you could do it!
I wouldn't expect physics to work without the solid collision library, but at least everything else seems to work. I put up a test render:
Came out as expected.
I also loaded a few of my games and they seemed to work just fine, no physics of course.
Posted: Wed Oct 16, 2002 6:07 pm
Joined: 16 Oct 2002
Posts: 166
Gorgan_almi: the collision library was NOT GPL, so ton had to get rid of it. This I expect is what is causing the physics woes, and will not be an easy fix.
Although if anyone could do it, Niko could:)
Posted: Wed Oct 16, 2002 6:15 pm
Joined: 16 Oct 2002
Posts: 1
| Saluk wrote: |
Gorgan_almi: the collision library was NOT GPL, so ton had to get rid of it. This I expect is what is causing the physics woes, and will not be an easy fix.
Although if anyone could do it, Niko could:) |
Is the API for the physics lib available? Maybe we can recode it.
Posted: Wed Oct 16, 2002 6:52 pm
Joined: 14 Oct 2002
Posts: 122
YOU ROCK!!!!

_________________
dittohead
Posted: Wed Oct 16, 2002 7:18 pm
Joined: 16 Oct 2002
Posts: 24
little note... so great the blender works, but there is still some problems... example that the subsurface wont work... it's seems to be fine when you look at it in the modeller but try to render it...
Posted: Wed Oct 16, 2002 7:38 pm
Joined: 14 Oct 2002
Posts: 134
| RiNiK wrote: |
| little note... so great the blender works, but there is still some problems... example that the subsurface wont work... it's seems to be fine when you look at it in the modeller but try to render it... |
Be aware that you have to set BOTH subsurf buttons. it works fine for me
Posted: Wed Oct 16, 2002 7:45 pm
Joined: 16 Oct 2002
Posts: 24
thanks. now it's workin'
Posted: Wed Oct 16, 2002 7:46 pm
Joined: 13 Oct 2002
Posts: 25
Yes, I just noticed that, it must have been a new feature.
There is a second button , a little one, that determines the subsurf amount for the rendering. The big button is the amount for the interactive display.
-nt20
Posted: Wed Oct 16, 2002 9:03 pm
Joined: 14 Oct 2002
Posts: 134
I promise you you'll grow to love that new feature
Posted: Wed Oct 16, 2002 10:32 pm
Joined: 15 Oct 2002
Posts: 75
On my win2000 ithe boolean don't work...
I make two sphere, select both and push W-Key.
I don't see any message...Blender is mute...where is amy error??
Please, help me...
Posted: Wed Oct 16, 2002 10:46 pm
Joined: 13 Oct 2002
Posts: 25
I changed LICENSE_KEY_VALID to TRUE and recompiled
Boolean ops work now for me....
Wow about time we had these. Very nice. Now to see if I can turn on NLA.
-nt20
Posted: Wed Oct 16, 2002 10:51 pm
Joined: 16 Oct 2002
Posts: 166
I think NLA was in the works, so it may not all be there or complete, but good luck seeing what you can do.
Great work so far.
Posted: Wed Oct 16, 2002 11:02 pm
Joined: 13 Oct 2002
Posts: 25
I reuploaded the binary with my recent changes.
-nt20
Posted: Wed Oct 16, 2002 11:09 pm
Joined: 13 Oct 2002
Posts: 25
Saluk:
All the NLA code appears to be done and functional, I just have to enable it yet. Still looking.
-nt20