iktarget snap back

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

Posts: 204
Joined: Sat Sep 04, 2004 2:32 pm

iktarget snap back

Postby kakapo » Wed Feb 22, 2006 6:47 pm

for doing simpler leg setups i would find it extremely helpful if there were the option that iktargets can automatically snap back to the bone they are applied to if you move them too far.

i have no clue about the ik code but to me it doesn't seem like this would be hard to add? :) just solve the ik and if the iktarget isn't positioned on the bone anymore after the mouse button gets released then set the position back to the bone? it should be an option.

Posts: 15
Joined: Sun Oct 02, 2005 5:32 pm

Postby mcbeth » Thu Feb 23, 2006 2:33 am

I agree!!! I find it disconcerting, I would be glad if it stuck at its limit or not far from

Posts: 521
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Postby Caronte » Thu Feb 23, 2006 8:32 am

I agree too!! :D
"Some Day, All Will Be Digital"

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