include standard math operations in the blender module

Scripting in Blender with Python, and working on the API

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xand
Posts: 86
Joined: Wed Oct 16, 2002 9:46 am

include standard math operations in the blender module

Postby xand » Mon Jan 27, 2003 2:34 pm

a lot of script use math calculation on vector and matrix like crossproduct or matrix multiplication. people and i rewrite each time part of code or use external module.
it should be useful to provide this through blender module and the script'll be faster with thoses calculatins code in C/C++.

what other people think of a such addition to blender module ?

+++

Xand

Michel
Posts: 208
Joined: Wed Oct 16, 2002 7:27 pm
Location: Somewhere below the rivers in Holland (but not Limburg)

Postby Michel » Mon Jan 27, 2003 3:19 pm

I think it's a great addition to the Python API. It shouldn't be hard to implement aswell.

We're currently working to getting the Python parts in Blender to actually build without errors from source. So don't expect any new additions to the Python API very soon.

I hope this message doesn't keep anybody from posting new ideas.

With regards,
Michel


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