openexr

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

joeri
Posts: 2243
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

openexr

Postby joeri » Thu Jan 30, 2003 9:42 am

Hi,

floating point format of ILM goes opensource.
http://www.openexr.net/

Does anyone want to put it in before siggraph?

-Joeri

sedgetone
Posts: 50
Joined: Thu Oct 17, 2002 9:09 pm

Postby sedgetone » Fri Jan 31, 2003 8:37 pm

Why ????

For digital film and grading it's fantastic, but to try and shoe-horn it into Blender's renderer as it stands would be a complete waste of time.

Sedgetone

Eric
Posts: 192
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Postby Eric » Fri Jan 31, 2003 9:54 pm

sedgetone wrote:Why ????

For digital film and grading it's fantastic, but to try and shoe-horn it into Blender's renderer as it stands would be a complete waste of time.

Sedgetone

Who said anything about Blenders renderer? :roll:

joeri
Posts: 2243
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Postby joeri » Sat Feb 01, 2003 10:06 pm

Why ????


As I understand it blender has a floating point renderer (unified renderer) but all this data is trown away by saving 24 bit RGB images.

-Joeri

matt_e
Posts: 898
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
Contact:

Postby matt_e » Sun Feb 02, 2003 6:56 am

Not to mention it's other capabilities such as (paraphrased from an email on a list I read):

- lossless compression support with multiple codecs
- unlimited channels (for example. to save multiple Z depth information channels, alpha channels, etc)
- support for crop windows so that even though the render may be at 2K resolution, you only need to actually save the data for a small number of pixels, if your rendered object only takes up a small part of the frame
- metadata support like f-stops, lens types, etc. etc.
- direct support for fast hardware manipulation with commodity NVidia cards

Looks pretty darn good to me!

sedgetone
Posts: 50
Joined: Thu Oct 17, 2002 9:09 pm

Postby sedgetone » Sun Feb 02, 2003 4:08 pm

I'm not knocking it's abilities... I'm just saying that blenders current renderer would need a complete re-write to be able to make use of these features. By all means get stuck in and start codeing!!!

Sedgetone :wink:


Return to “Interface & Tools”

Who is online

Users browsing this forum: No registered users and 2 guests