floating point format of ILM goes opensource.
Does anyone want to put it in before siggraph?
For digital film and grading it's fantastic, but to try and shoe-horn it into Blender's renderer as it stands would be a complete waste of time.
Not to mention it's other capabilities such as (paraphrased from an email on a list I read):
- lossless compression support with multiple codecs
- unlimited channels (for example. to save multiple Z depth information channels, alpha channels, etc)
- support for crop windows so that even though the render may be at 2K resolution, you only need to actually save the data for a small number of pixels, if your rendered object only takes up a small part of the frame
- metadata support like f-stops, lens types, etc. etc.
- direct support for fast hardware manipulation with commodity NVidia cards
Looks pretty darn good to me!
I'm not knocking it's abilities... I'm just saying that blenders current renderer would need a complete re-write to be able to make use of these features. By all means get stuck in and start codeing!!!