Support for MD3 model format?

Scripting in Blender with Python, and working on the API

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Cybolic
Posts: 2
Joined: Thu Jan 16, 2003 1:20 pm

Support for MD3 model format?

Postby Cybolic » Fri Jan 24, 2003 2:43 pm

:idea:

I was wondering if anyone was working on an export script for md3 models as used in Quake III, the new Quake Tenebrae and lots of other games?

I mean, with Blender having a game-engine and all, wouldn't it make sence to support such a format?

Cheers...
Cybolic / Christian

coolegast
Posts: 1
Joined: Sat Feb 01, 2003 12:53 pm

Postby coolegast » Sat Feb 01, 2003 12:56 pm

I was wondering the same.
As I'm building levels for the q3 engine for quite some time.
I normally used 3ds and milkshape for al my mapobjects. bur since I found out about blender I would really love to use this as my modeling tool.
I allready found out a thing or two about importing md3's but nothing about exporting in the md3 file-format


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