I was wondering if anyone was working on an export script for
md3 models as used in
Quake III, the new
Quake Tenebrae and lots of other games?
I mean, with Blender having a game-engine and all, wouldn't it make sence to support such a format?
Cheers...
Cybolic /
Christian
I was wondering the same.
As I'm building levels for the q3 engine for quite some time.
I normally used 3ds and milkshape for al my mapobjects. bur since I found out about blender I would really love to use this as my modeling tool.
I allready found out a thing or two about importing md3's but nothing about exporting in the md3 file-format