Just a thought....

Compiling, libraries, modules, coding guidelines and porting

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gorgan_almighty
Posts: 51
Joined: Wed Oct 16, 2002 12:26 pm
Location: Kent, UK

Just a thought....

Postby gorgan_almighty » Wed Oct 16, 2002 6:52 pm

What would it take to get a game created in Blender working on an X-Box??

a port to Windows CE? Or wouldn't it be as simple as that? :)

blendix
Posts: 133
Joined: Wed Oct 16, 2002 1:00 pm

Postby blendix » Wed Oct 16, 2002 8:22 pm

I thought the Xbox ran on a stripped of Windows 2000 kernel, not sure. Maybe you should wait till the xbox-linux project is a bit more mature (it now only runs on an xbox with a modchip). That would be a lot easier.

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
Contact:

From what i've gathered...

Postby z3r0_d » Sun Oct 20, 2002 5:33 am

From what I've been able to tell, it would take

a) the hardware required to interface with blender (keyboard, and mouse)

and OpenGl support

maybe support from m$ such that blender can be put onto one of those (dern copy-protected) disks, which would mean that M$ gets a portion of the profits (... but since blender is free, somebody will loose money), and the version will not be up-to-date (as it will have had to be burned, and shipped...)

I guess it would mostly require a modchip, and opengl support


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