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chat icon Spaceball

Guest

Posted: Tue Nov 05, 2002 8:24 pm

Hi!
I would really like to have support for a Spaceball in blender. The problem I have come to so far in my own (tiny) OpenGL/glut based apps is that on platforms like Solaris (which I'm using) the Driver for the Spaceball is based on X Client Messages and not XInput (as in IRIX), so there is no built-in support in glut for that device. Crying or Very sad
Maybe someone has an idea? If the interfacing with the driver works, the rest should not really be a problem... (BTW: the XCM Driver is also available for Linux/i386).

Ulli
(woelfel@informatik.mu-luebeck.de)
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voidptr

Posted: Tue Nov 05, 2002 9:20 pm
Joined: 14 Oct 2002
Posts: 21
Yeah that would be cool. I assume your talking about http://www.alsos.com/Products/Devices/SpaceBall.html? But at ~$600 USD each it may be hard to find a developer with one that is willing to try.

I would like to but ... $600 ouch. Of course new input methods would be helpful. Maybe a central input method should be thought about for the plugin system?

Maybe I can try with my Logitech Cyberman first Smile

voidptr
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Guest

Posted: Wed Nov 06, 2002 6:37 pm

voidptr wrote:
I would like to but ... $600 ouch.


you can pick these up for 30-100 USD on ebay, there is almost a continuous supply of them.
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knoxer

Posted: Wed Nov 13, 2002 6:01 pm
Joined: 27 Oct 2002
Posts: 23
It looks like a lot of these products are made by a division of LogiTech. You can browse all their products here: http://www.3dconnexion.com/products/

I use the SpaceMouse Plus at work, and I think it's awesome (the website above was written on the bottom of it). It would be great to have support of all of these types of products.

Jason
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JWalton

Posted: Sun Feb 23, 2003 1:25 am
Joined: 13 Oct 2002
Posts: 153
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=11193&item=3402166343

84 available, $48 each
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