Posted: Wed Jun 14, 2006 9:26 am
Joined: 04 Jan 2005
Posts: 196
Hello, now we have access of SoC cvs.
I made a compilation of the Sculpt Mode projects :
downloads
To enable Sculpt mode, in header view 3d, you have to change to sculpt mode in the pulldown menu where there are all other mode : edit, object, paint, ...
After go to Edit panel (F9) and you have a new panel.
For multires, you have to create one in Edit mesh panel (F9Key) and to press the button create after multires, a new panel is created called multires with a button Add level, pres it and you have created multiresolution for the mesh.
BUG Corrected :
When you have sculpted on mesh and add a level, the sculpt we make has not keeped, now it's corrected.
Attention : don't doing undo for sculpt, undo works ok, but when sculpting after undo, blender crash.
Last edited by lguillaume on Mon Jul 03, 2006 2:49 pm; edited 4 times in total
Posted: Wed Jun 14, 2006 10:15 am
Joined: 29 Nov 2004
Posts: 4
Hi,
it gave me this error
Ordinal not found
The ordinal 63 not be located in the dynamic link library zlib.dll
Posted: Wed Jun 14, 2006 10:42 am
Joined: 04 Jan 2005
Posts: 196
| ajuss wrote: |
Hi,
it gave me this error
Ordinal not found
The ordinal 63 not be located in the dynamic link library zlib.dll |
Try this DLL
Posted: Wed Jun 14, 2006 12:28 pm
Joined: 29 Nov 2004
Posts: 4
that helped
thank you very much!
Posted: Wed Jun 14, 2006 12:41 pm
Joined: 25 Oct 2002
Posts: 206
very nice, crashes often, but works nice. Is not very fast, but i think maybe it's the same problem as other people scripting sculpt tools had(redraw of Blender window). It's great to play with sharpcontruct inside of Blender...
Posted: Wed Jun 14, 2006 7:02 pm
Joined: 17 Oct 2002
Posts: 56
Works nicely for me, it's quite fast and stable. Thanks for the build.
Posted: Wed Jun 14, 2006 8:40 pm
Joined: 04 Sep 2004
Posts: 202
wow, very cool already!
i hope there will also be tablet pressure sensitivity support? and i am looking forward to the multi resolution feature.
Posted: Fri Jun 16, 2006 8:19 am
Joined: 13 Feb 2003
Posts: 16
Hey, lguillaume!
>>Hello, now we have access of SoC cvs.
>>I made a compilation of the Sculpt Mode projects
How did you compiled sculpt mode from soc cvs?
Is it posiple with cygwin?
What kind of commands should i give to download what is necessary for compiling soc cvs?
Stamatis
Posted: Fri Jun 16, 2006 10:20 am
Joined: 04 Jan 2005
Posts: 196
| infinder wrote: |
Hey, lguillaume!
>>Hello, now we have access of SoC cvs.
>>I made a compilation of the Sculpt Mode projects
How did you compiled sculpt mode from soc cvs?
Is it posiple with cygwin?
What kind of commands should i give to download what is necessary for compiling soc cvs?
Stamatis |
Hi to download cvs I use http://www.tortoisecvs.org/
After you have this program and reboot your computer, create a directory, click with rigth button on it, normally you have an entry called CVS Checkout... click on it.
A dialog box opens, on CVSROOT: past :pserver:anonymous@cvs.blender.org:/cvsroot/soc-2006
On module past : soc-blender
After go to Revision tab on top where there is Branch or tag click on Choose branch or tag and type nicholasbishop where there is HEAD
Normally the CVS downloads, after this, you just have to right click on the directory where the cvs is in (the directory have a green icon) and do CVS Update.
For Cygwin I don't know if you can compile this project on it, I use Scons + MSVC
Posted: Sat Jun 17, 2006 1:42 pm
Joined: 17 Jun 2006
Posts: 2
wow, this was fast.....
I'm maybe wrong, but it seems the smooth brush does have problems on
uv sphere pole points (points connected to more than 4 polys ?)
already a really nice tool.
Posted: Sun Jun 18, 2006 12:56 am
Joined: 20 Oct 2005
Posts: 1
Would anyone be able to post a screen shot?
Posted: Sun Jun 18, 2006 6:56 am
Joined: 17 Jun 2006
Posts: 2
ok, command back, seems a general problem with smoothing brush and polys (non subpatched objects).
Justa few questions:
Will you also add the grab brush ?
Is there a plan to integrate it into blenders edit panel after things go well ?
again thank you!
Posted: Mon Jun 26, 2006 2:13 am
Joined: 11 Apr 2004
Posts: 207
Please update! multiresolution is ready for testing now

_________________

Hosting for your test builds:
GraphicAll.org
Posted: Mon Jun 26, 2006 12:56 pm
Joined: 25 Oct 2002
Posts: 206
works nice here, crashes often, but reeeaaalllyyy nice zbrush
Posted: Tue Jun 27, 2006 10:46 am
Joined: 13 Feb 2003
Posts: 16
| Quote: |
| works nice here, crashes often, but reeeaaalllyyy nice zbrush |
pildanovak or anybody else, could you please explain about the use and usage of this multiresolution thing in sculpting procedure?
Stamatis