Module GameTypes :: Class SCA_AlwaysSensor
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Class SCA_AlwaysSensor

PyObjectPlus --+            
               |            
          CValue --+        
                   |        
     SCA_ILogicBrick --+    
                       |    
             SCA_ISensor --+
                           |
                          SCA_AlwaysSensor

This sensor is always activated.

Instance Methods
bool
isA(game_type)
Check if this is a type or a subtype game_type. (Inherited from GameTypes.PyObjectPlus)
 
reset()
Reset sensor internal state, effect depends on the type of sensor and settings. (Inherited from GameTypes.SCA_ISensor)
    Deprecated
integer
getExecutePriority()
Gets the execution priority of this logic brick. (Inherited from GameTypes.SCA_ILogicBrick)
integer
getFrequency()
The frequency for pulse mode sensors. (Inherited from GameTypes.SCA_ISensor)
 
getInvert()
True if this sensor activates on negative events. (Inherited from GameTypes.SCA_ISensor)
boolean
getLevel()
Returns whether this sensor is a level detector or a edge detector. (Inherited from GameTypes.SCA_ISensor)
string
getName()
Returns the name of the CValue. (Inherited from GameTypes.CValue)
KX_GameObject
getOwner()
Gets the game object associated with this logic brick. (Inherited from GameTypes.SCA_ILogicBrick)
 
getUseNegPulseMode()
True if the sensor is in negative pulse mode. (Inherited from GameTypes.SCA_ISensor)
 
getUsePosPulseMode()
True if the sensor is in positive pulse mode. (Inherited from GameTypes.SCA_ISensor)
 
isPositive()
True if this sensor brick is in a positive state. (Inherited from GameTypes.SCA_ISensor)
 
isTriggered()
True if this sensor brick has triggered the current controller. (Inherited from GameTypes.SCA_ISensor)
 
setExecutePriority(priority)
Sets the priority of this logic brick. (Inherited from GameTypes.SCA_ILogicBrick)
 
setFrequency(freq)
Sets the frequency for pulse mode sensors. (Inherited from GameTypes.SCA_ISensor)
 
setInvert(invert)
Sets if this sensor activates on positive or negative events. (Inherited from GameTypes.SCA_ISensor)
 
setLevel(level)
Set whether to detect level or edge transition when entering a state. (Inherited from GameTypes.SCA_ISensor)
 
setUseNegPulseMode(pulse)
Sets negative pulse mode. (Inherited from GameTypes.SCA_ISensor)
 
setUsePosPulseMode(pulse)
Sets positive pulse mode. (Inherited from GameTypes.SCA_ISensor)
Instance Variables
int executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from GameTypes.SCA_ILogicBrick)
int frequency
The frequency for pulse mode sensors. (Inherited from GameTypes.SCA_ISensor)
bool invalid
Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus)
boolean invert
Flag to set if this sensor activates on positive or negative events. (Inherited from GameTypes.SCA_ISensor)
boolean level
Option whether to detect level or edge transition when entering a state. (Inherited from GameTypes.SCA_ISensor)
string name
The name of this CValue derived object (read-only). (Inherited from GameTypes.SCA_ILogicBrick)
KX_GameObject or None in exceptional cases. owner
The game object this logic brick is attached to (read-only). (Inherited from GameTypes.SCA_ILogicBrick)
boolean positive
True if this sensor brick is in a positive state. (Inherited from GameTypes.SCA_ISensor)
boolean tap
When enabled only sensors that are just activated will send a positive event, after this they will be detected as negative by the controllers. (Inherited from GameTypes.SCA_ISensor)
boolean triggered
True if this sensor brick is in a positive state. (Inherited from GameTypes.SCA_ISensor)
boolean useNegPulseMode
Flag to turn negative pulse mode on and off. (Inherited from GameTypes.SCA_ISensor)
boolean usePosPulseMode
Flag to turn positive pulse mode on and off. (Inherited from GameTypes.SCA_ISensor)