WaveModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.WaveModifier(Modifier)

Wave effect modifier

damping_time
Type :float in [-300000, 300000], default 0.0
falloff_radius
Type :float in [0, inf], default 0.0
height
Type :float in [-inf, inf], default 0.0
lifetime
Type :float in [-300000, 300000], default 0.0
narrowness
Type :float in [0, inf], default 0.0
speed
Type :float in [-inf, inf], default 0.0
start_position_object
Type :Object
start_position_x
Type :float in [-inf, inf], default 0.0
start_position_y
Type :float in [-inf, inf], default 0.0
texture

Texture for modulating the wave

Type :Texture
texture_coords

Texture coordinates used for modulating input

Type :enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘MAP_UV’], default ‘LOCAL’
texture_coords_object
Type :Object
time_offset

Either the starting frame (for positive speed) or ending frame (for negative speed.)

Type :float in [-300000, 300000], default 0.0
use_cyclic

Cyclic wave effect

Type :boolean, default False
use_normal

Displace along normals

Type :boolean, default False
use_normal_x

Enable displacement along the X normal

Type :boolean, default False
use_normal_y

Enable displacement along the Y normal

Type :boolean, default False
use_normal_z

Enable displacement along the Z normal

Type :boolean, default False
use_x

X axis motion

Type :boolean, default False
use_y

Y axis motion

Type :boolean, default False
uv_layer

UV layer name

Type :string, default “”
vertex_group

Vertex group name for modulating the wave

Type :string, default “”
width
Type :float in [0, inf], default 0.0

Inherited Properties

Inherited Functions

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