BoidRule(bpy_struct)

base class — bpy_struct

subclasses — BoidRuleAvoidCollision, BoidRuleAverageSpeed, BoidRuleAvoid, BoidRuleFight, BoidRuleFollowLeader, BoidRuleGoal

class bpy.types.BoidRule(bpy_struct)
name

Boid rule name

Type :string, default “”
type
Type :enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly)
use_in_air

Use rule when boid is flying

Type :boolean, default False
use_on_land

Use rule when boid is on land

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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BoidRuleAverageSpeed(BoidRule)